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Override Control
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Example: Using GI Override
This example shows how the use of a GI material override affects the rendering.
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Example: Using the Reflection Override
The following example uses a very simple project. It contains five chairs, a light source, and a studio type environment. Each chair has an Override material assigned, but only the Base Material is active. The rendered chairs are the same in their diffuse colors and reflections.
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Example: Using the Refraction Override
The next render is even more complex as the chairs' Override Refraction Material is activated as well. From left to right follow: a blue and a red diffuse color. Those materials are set so that when seen through refraction, V-Ray considers and renders the objects with them. As you can see the Reflection materials are still affecting the render image. If you take a closer look at the glass chairs' edges you will notice the green reflection, which is actually the reflection material of the right chair. While V-Ray had been tracing the rays on the chairs' surfaces, those polygons on the edges had first captured a reflection, so that's why there are green traces.
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