changes.mady.by.user Gergana Lilkova
Saved on Nov 27, 2020
Saved on Mar 01, 2021
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The Render Channels Container allows you to extract one or more render elements from the final image.
Lighting – The diffuse direct surface lighting.
Specular – The surface specular highlights.
Self Illumination – The self-illumination of the surface.
GI – The diffuse surface global illumination.
Refraction – The refractions on the surface.
Background – The image background as set in the sceneproject, with the rest of the image rendered as black.
Reflection – The reflections on the surface.
Diffuse – The pure diffuse surface color.
Shadows – The diffuse light that was blocked by other objects.
Atmosphere – Atmospheric effects.
Sample Rate – Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel.
Bump Normal – The normals generated by bump maps.
DR Bucket – Allows you to extract an image which shows which bucket was rendered by which machine during distributed rendering.
Normals – The surface normals.
Material ID – Provides a mask for individual objects and materials that are easy to select in compositing software.
Material ID (no AA) – Provides a mask for individual objects and materials that are easy to select in compositing software.
Render ID – Creates selection masks based on the node handle of each object.
MultiMatte Materials – Creates red, green and blue selection masks based on the ID Number set within the V-Ray material.