Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Anchor
counta
counta

Section
Column
width15%10%

 

Column
width30%40%

Example: Count Area

Column
width10%

 

Column
width30%40%

Example: Length 

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel86.40
startIndex2
maxLabel1382.40
Panel
borderStylenone

Count Area = 86.40

Panel
borderStylenone

Count Area = 172.80

Panel
borderStylenone

Count Area = 345.60

Panel
borderStylenone

Count Area = 691.20

Panel
borderStylenone

Count Area = 1382.40

Column
width10%

 

40%
Column
width30%
Image slider
minLabel0.16
startIndex2
maxLabel0.83
Panel
borderStylenone

Length = 0.16

Panel
borderStylenone

Length = 0.33

Panel
borderStylenone

Length = 0.5

Panel
borderStylenone

Length = 0.66

Panel
borderStylenone

Length = 0.83

Column
width15%10%

 

 

...

Anchor
thick
thick

Section
Column
width15%10%

 

Column
width30%40%

Example: Thickness

Column
width10%

 

Column
width30%40%

Example: Taper

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel0.05
startIndex2
maxLabel0.8
Panel
borderStylenone

Thickness = 0.05

Panel
borderStylenone

Thickness = 0.1

Panel
borderStylenone

Thickness = 0.2

Panel
borderStylenone

Thickness = 0.4

Panel
borderStylenone

Thickness = 0.8

Column
width10%40%
 
Image slider
Column
width30%
minLabel0
Image slider
minLabel0.1
startIndex2
maxLabel1
Panel
borderStylenone

Taper = 0.1

Panel
borderStylenone

Taper = 0.3

Panel
borderStylenone

Taper = 0.5

Panel
borderStylenone

Taper = 0.7

Panel
borderStylenone

Taper = 1

Column
width15%10%

 

 

...

Anchor
grav
grav

Section
Column
width15%10%

 

Column
width30%40%

Example: Gravity

Column
width10%

 

40%
Column
width30%

Example: Bend

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel-6
startIndex2
maxLabel0
Panel
borderStylenone

Gravity = -6

Panel
borderStylenone

Gravity = -4

Panel
borderStylenone

Gravity = -3

Panel
borderStylenone

Gravity = -2

Panel
borderStylenone

Gravity = 0

Column
width10%

 

40%
Column
width30%
Image slider
minLabel0
startIndex2
maxLabel1
Panel
borderStylenone

Bend = 0

Panel
borderStylenone

Bend = 0.3

Panel
borderStylenone

Bend = 0.5

Panel
borderStylenone

Bend = 0.7

Panel
borderStylenone

Bend = 1

Column
width15%10%

 

 

...

Anchor
glob
glob

Section
Column
width15%10%

 

Column
width30%40%

Example: Global Scale

Column
width10%

 

40%
Column
width30%

Example: Knots

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel0.1
startIndex2
maxLabel2
Panel
borderStylenone

Global Scale = 0.1

Panel
borderStylenone

Global Scale = 0.5

Panel
borderStylenone

Global Scale = 1

Panel
borderStylenone

Global Scale = 1.5

Panel
borderStylenone

Global Scale = 2

Column
width10%

 

Column
width30%40%
Image slider
minLabel3
startIndex2
maxLabel7
Panel
borderStylenone

Knots = 3

Panel
borderStylenone

Knots = 4

Panel
borderStylenone

Knots = 5

Panel
borderStylenone

Knots = 6

Panel
borderStylenone

Knots = 7

Column
width15%10%

 

Variance

...

Section
Column
width60%

The Direction, Length, Thickness and Gravity parameters in this rollout add variation to their corresponding parameters from the Parameters rollout. Values range from 0.0 (no variation) to 1.0. See the Variance examples below for more information.

Bend Direction Map – Specifies a bend direction of the fur strands. This is the direction the fur strands are curved to (the amount of curvature is also controlled by the Bend parameter). The red component of the texture is offset along the the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal.

Initial Direction Map – Specifies the initial direction of the fur strands. The red component is offset along the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal.

Column
width5%

 

Column
width35%

...

Anchor
variance
variance

Section
Column
width15%10%

 

Column
width30%40%

Variance Direction

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Image Modified

Panel
borderStylenone

Image Modified

Column
width10%

 

40%
Column
width30%

Variance Gravity

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Image Modified

Panel
borderStylenone

Image Modified

Column
width15%10%

 

 

...

 

Section
Column
width15%10%

 

Column
width30%40%

Variance Length

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Image Modified

Panel
borderStylenone

Image Modified

Column
width10%

 

Column
width30%40%

Variance Thickness

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Image Modified

Panel
borderStylenone

Image Modified

Column
width15%10%

 

Curl

...

Section
Column
width60%

Curl – When enabled, adds curls to the fur.

Curl Radius – Specifies the radius of an individual curl. See the Curl Radius example below for more information.

Curl Radius Variation – Allows you to add variation to the curl radius of the fur strands.   See the Curl Radius Variation example below for more information.

Number of curls – Specifies the number of curls on a strand. See the Number of Curls example below for more information.

Curl Map – This Map – This map is a multiplier for the strand strand Curl. Black portions of the map correspond to no curl, and white represents the set curl, as specified by the Distribution parameters. 

Column
width5%

 

Column
width35%

...

Anchor
curlr
curlr

Section
Column
width15%10%

 

Column
width30%40%

Example: Curl Radius

Column
width10%

 

Column
width30%40%

Example: Curl Radius Variation

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel0
startIndex2
maxLabel0.16
Panel
borderStylenone

Curl Radius = 0

Panel
borderStylenone

Curl Radius = 0.04

Panel
borderStylenone

Curl Radius = 0.08

Panel
borderStylenone

Curl Radius = 0.12

Panel
borderStylenone

Curl Radius = 0.16

Column
width10%

 

40%
Column
width30%
Image slider
minLabel0
startIndex2
maxLabel1
Panel
borderStylenone

Curl Radius Variation = 0

Panel
borderStylenone

Curl Radius Variation = 0.25

Panel
borderStylenone

Curl Radius Variation = 0.50

Panel
borderStylenone

Curl Radius Variation = 0.75

Panel
borderStylenone

Curl Radius Variation = 1

Column
width15%10%

 

 

...

Anchor
curln
curln

Section
Column
width15%10%

 

Column
width30%40%

Example: Number of Curls

Column
width10%

 

40%
Column
width30%

Example: Maps 

Column
width15%10%

 

Section
Column
width15%10%

 

Column
width30%40%
Image slider
minLabel0
startIndex2
maxLabel4
Panel
borderStylenone

Number of Curls = 0

Panel
borderStylenone

Number of Curls = 1

Panel
borderStylenone

Number of Curls = 2

Panel
borderStylenone

Number of Curls = 3

Panel
borderStylenone

Number of Curls = 4

Column
width10%

 

40%
Column
width30%
Image slider
Panel
borderStylenone

Default ParametersParameter

Panel
borderStylenone

Bend Map

Panel
borderStylenone

Image Modified

Density Map

Panel
borderStylenone

Gravity Map

Panel
borderStylenone

Length Map

Panel
borderStylenone

Thickness Map

Panel
borderStylenone

Image Added

Curl Map 

Panel
borderStylenone

Image Added

Bend Direction Map

Panel
borderStylenone

Image Added

Initial Direction Map

Column
width15%10%

 


Level of Detail

...

Section
Column
width60%

Level of detail – When enabled, V-Ray will generate less fur geometry for parts of the project that are far away from the camera. This is done by decreasing the density of the fur strands and increasing their thickness. The level of detail function helps for two things. One, it conserves memory by decreasing the detail where it is too far to be visible, and two, it helps to reduce animation flickering of very fine fur strands when they are far from the camera.

Start distance – Specifies the distance from the camera at which V-Ray will start implementing the Level of detail adjustment. Up to this distance the fur will be generated as specified by the user. After that V-Ray will decrease the density and increase the thickness of the strand by a factor of two for every n units every n units of space specified by the Rate parameter. See the Start distance example for more.

Rate – The rate at which the Level of detail adjustment is applied. Starting from the distance specified in the Start distance parameter, V-Ray decreases the density and increases the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter. See the Rate example for more.

Column
width5%

 

Column
width35%

 

 

...

 

Anchor
rateStartDistExample
rateStartDistExample

Section
Column
width10%

 

Column
width40%

Start Distance

Column
width40%

 Rate

Column
width10%

 

Section
Column
width10%

 

Column
width40%
Image slider
Panel
borderStylenone

Image Added

Start Distance = 50

Panel
borderStylenone

Image Added

Start Distance = 100

Panel
borderStylenone

Image Added

Start Distance = 200

Panel
borderStylenone

Image Added

Start Distance = 400

Panel
borderStylenone

Image Added

Start Distance = 800

Column
width40%
Image slider
Panel
borderStylenone

Image Added

Rate = 15

Panel
borderStylenone

Image Added

Rate = 30

Panel
borderStylenone

Image Added

Rate = 60

Panel
borderStylenone

Image Added

Rate = 120

Panel
borderStylenone

Image Added

Rate = 240

Column
width10%

 

 

Material

...

Section
Column
width60%

Material toggle – When disabled, the V-Ray Fur is rendered in the same material it is associated with in the Appearance Manager. When enabled, it allows you to assign a different material.

Material selector – Specifies a V-Ray material that is applied to the fur geometry.

The input slot () of the Material has a context menu available, if a material is slotted. Note that materials can also be drag-and-dropped into the slot. When you right-click on it, you can Copy, Cut or Clear the selected material. If you left-click on it, the Asset Editor jumps to the slotted material.

UI Text Box
typeinfo

V-Ray Fur produces flat strands if Hair material is applied to it.

Column
width5%

 

Column
width35%

...