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Example: Shift
Note that the Shift parameter is an absolute value in world units. If you change the Amount, you will probably need to adjust the Shift too.
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Example: Level Height
The Level Height parameter is absolute in world units. For this example, Amount is set to 5.0 and Shift is set to 0.0. Note that when Level Height reaches Amount + Shift, all geometry is clipped.
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Example: Edge Length
This example shows the effects of increasing the Edge Length parameter. In this example View Dependent is enabled, so Edge Length is expressed in pixels. In the examples, the closeup view is a blow-up rather than a zoomed view. This means that Edge Length in the closeup view refers to pixels in the original image, not the blow-up rendering. Click the images for a larger view.
The image below was rendered with a V-Ray Edges map in the Diffuse slot of the material to show the original triangles of the mesh.
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Example: Keep Continuity
The Keep Continuity option is useful for objects with disjoint normals on neighboring triangles, usually because of different smoothing groups. In the middle image below you can see the edge splits produced by disjoint normals. Using the Keep Continuity option avoids this problem. This option also helps to produce a smoother result across material ID boundaries for objects that have been assigned
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MultiSubObject materials.
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Notes
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