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This page provides information on the Flakes Node in V-Ray for Blender.

 

Overview

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The Flakes material can be used to simulate car paints, snow and other glittery materials. It works by simulating the aggregated effect of a large number of mirror-like flakes scattered over the surface of an object at render time. The material is somewhat similar to

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the Car Paint

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 material, but uses less memory and avoids the tiling issues for these materials. The

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term stochastic

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 means "using a random variable". 

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Image Added

 

UI Path

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||Node Editor|| > Add > BRDF > Flakes

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