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This page provides information on the Fog Node in V-Ray for Blender.
Overview
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The Fog node is an atmospheric effect that allows the simulation of participating media like fog, atmospheric dust and so. Volumetric properties can be determined by 3d texture maps. The atmospheric effect can also be confined with geometry objects.
UI Path
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||Node Editor|| > Add > Effects > Effects Container
Node
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Parameters
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Example: Fog Distance
This example demonstrates the effect of the Fog distance parameter. Note how larger values make the fog more transparent. A polygon box has been used to confine the fog volume with the Fog set as the material in the shading group of the box.
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Example: Textured Fog Gizmo
In the following examples, the fog density has been mapped with a texture. World XYZ mapping type was used for the textures.
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Example: Scatter GI and Scatter bounces
These examples demonstrate the effect of the Scatter GI and Scatter bounces parameters. Note how multiple scattering of light inside the volume greatly increases the realism of the image.
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