Displacement mapping is a technique for adding detail to geometric objects without having to model it first.
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Getting Started
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Fur
Fur
The Fur option creates a simple procedural fur at render time. It is commonly used for simulating grass cover or textile fibers.
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System Requirements
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Proxy Mesh
Proxy Mesh
The Proxy Mesh imports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the model and does not take any resources.
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Installation
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Proxy Scene
Proxy Scene
The Proxy Scene imports a .vrscene file as a proxy. Containing geometry, materials and lights, these files are render-ready and are fully loaded only at render time too.
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Getting Started
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Scatter
Scatter
The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.
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Getting Started
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Decal
Decal
The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.