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This page provides information about the Materials tab in Chaos Vantage.

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Overview


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The materials tab offers a list of all materials in the scene. This includes materials imported with .vrscene file.

 

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Assigns a material from the list to the selected objects in the scene. Available only when a material is selected.

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Selects all scene objects based on the material that has been selected in the list. Available only when a material is selected.

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Selects the material of the selected object in the scene. Available only when an object is selected.

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Opens the Preview scene settings dialog.

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Filters the material list and shows only the ones that contain the input string

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Clears the filter string.

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Filter menu that enables the listing of materials based on type e.g. Generic, 2 Sided, Multi material, etc.

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Controls the amount of columns in the materials list:

 

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Opens the Preview scene settings dialog.

Sorts the material list:

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There is also a context menu with a right click on a material thumbnail:

Select objects by material – Selects all scene objects based on the material that has been selected in the list. ()

Assign material to selection – Assigns a material from the list to the selected objects in the scene.()

Assign material to selection and its children – Assigns a material from the list to the selected objects and their children in the hiearchy hierarchy in the scene.

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Materials can also be assigned to objects by drag-and-drop. There are also modifier key combinations with drag-and-drop with the following functionality:

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  • Alt+drag-and-drop replaces material on all object with same material
  • Ctrl+drag-and-drop assigns material to objects and its children

 

 

Preview Scene Settings


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The Preview scene settings dialog contain options to customize how the material thumbnails are rendered.

 

Load vrscene – Loads a custom vrscene file for the material preview scene.

Samples – Specifies the samples per pixel for refining the material thumbnail. Low values will speed up thumbnail generation at the cost of quality.

Preview mesh – Specifies the mesh that will be used in the material thumbnail:

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Preview camera – Specifies the render camera for the material thumbnails:

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Environment mode – Specifies the mode which will be used for scene lighting.

Texture – Enables the use of an environment texture for lighting. When this option is selected, Load environment and Rotation parameters appear.
Solid Color – Enables the use of a solid color for lighting. When this option is selected, Environment Color parameter appears.

Load environment – Loads an image for Environment. This option is available only when Environment mode is set to Texture.

Flip horizontally – Flips the environment image horizontally. This option is available only when Environment mode is set to Texture.

Rotation – Specifies a rotation angle in degrees for the Environment texture. This option is available only when Environment mode is set to Texture.

Intensity – Specifies the intensity of the Environment lighting.

Rim Light – Enables/disables and controls the intensity and color of the rim light in the default preview scene.

Fill Light – Enables/disables and controls the intensity and color of the fill light in the default preview scene.

Front Light – Enables/disables and controls the intensity and color of the front light in the default preview scene.

Internal Lights – Enables/disables and controls the intensity and color of the internal light in the default preview scene. Useful for previewing two sided  materials.

Close – Closes the Preview scene settings dialog.

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