Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The Multipliers rollout is part of the Generic material's parameters.

 

Multipliers

...

Section
Column
width60%

Mode – Specifies how textures and colors will be blended by the multipliers.

Multiply – The texture is blended with a black color.
Blend Amount – The user-specified color is used for blending

Color – Controls the intensity of the Diffuse color.

Reflection Color – Controls the intensity of the reflection color.

Reflection Glossiness – Controls the intensity of the reflection sharpness.

Refraction Color – Controls the intensity of the refraction color.

IOR – Controls the intensity of the Index of Refraction value when calculating refraction.

Refraction Glossiness – Controls the intensity of the refraction sharpness.

Opacity – Controls the intensity of the overall material Opacity.

Column
width5%

 

Column
width35%

 

...

 

Example: Blending Colors

 

The following example shows how Blend Amount mode is used together with the Color multiplier.

Section
Column
width25%

 

Column
width50%
Before after
afterLabel1.0
beforeLabel0.0
Panel
borderStylenone
Image Added
Panel
borderStylenone

Image Added

Column
width25%

 

 

 

Section
Column
width30%
UI Text Box
sizemedium

Previous:

Generic Bump and Normal Mapping

Column
width40%

 

Column
width30%
UI Text Box
sizemedium

Previous:

Generic Override Control