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The scene shows how you can blend three materials in one Phoenix Simulator. There are 3 different Phoenix Sources and each one has a different color for the RGB channel. There is 1 pure red, 1 pure green and 1 pure blue.

A Phoenix Grid Texture is used to read the Grid RGB data from the simulator. Then each color channel of the Phoenix Grid Texture (the red, the green and the blue) are used as masks in a V-Ray Blend Material with 3 different materials used as coats.

Water Sprinkler

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newWindowtrue
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titleDownload scene (583 KB)
urlhttps://drive.google.com/uc?export=download&id=1oTZNUwl6RAwt5wL3gDQ7VvCnKMwYwpd_

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Image AddedThe scene is using a very thin Phoenix Simulator and a small emitter cylinder inside a curved tube used to simulate a high pressure water system. Everything is set in real scale so it should fit in any project when imported - approximately 10 meters wide and 1,5m. in height.

Additionally the effect is enhanced by V-Ray Environment Fog under the water arc.

Honey Bubbles

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UI Button
newWindowtrue
icondownload
titleDownload scene (112 KB)
urlhttps://drive.google.com/uc?export=download&id=1MKjWJzEOFzrCRiEo22idovLLks42CcHx

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