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This tutorial shows how to create a lava flow with Phoenix. The liquid stream contains liquids with various viscosity, making black patches appearing within. Therefore, this tutorial can also be used for the iron liquid usually seen in an Iron Foundry.

We simulate two liquid sources with different viscosity at different speeds. A Particle Tuner is used for simulating the molten process of lava. With the help of Grid RGB and Grid Viscosity textures, we can create a convincing lava flow both in morphology and shading.

This simulation requires Phoenix 4.30 Nightly Build from 02 October 2020 and V-Ray Next Official Release for 3ds Max 2017 at least. You can download nightlies from https://nightlies.chaos.com or get the latest official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

The Download button below provides you with an archive containing the scene files.

 

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1wgnObCK3Rg-TPbKq2Y7ggiI7JQpKoBF8

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