The Light node is generally used for producing self-illuminated surfaces. This material's light emission can be used as indirect, as well as direct, illumination in the scene.
This allows for creating light sources of any shape, and may even . It can be assigned at the object level and at the face level for to add self-illuminating illumination only to portions of a mesh.
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Light Color – This parameter controls Controls the color of the light Light material.
Color Multiplier – A multiplier for the Light Color.
Opacity – Opacity – A texture color to use as opacity for the material. Note that making the material less opaque does not affect the intensity of the self-illumination color. This is so that you can create perfectly transparent materials that nevertheless still emit light. A texture node can be connected.
Emit on Back Side – When enabled, makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sidesside.
Compensate Exposure – Used when rendering with the V-Ray Physical Camera. When enabled, the intensity of the material is adjusted to compensate for the camera exposure. Note that this option is disabled when the Direct illumination is enabled.
Multiply by Opacity – When enabled, the color of the light material Light Coloris multiplied by the opacity textureOpacity. Otherwise, the color Light Color and opacity Opacity act independently (so-called additive transparency).
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MATERIAL ID
Material Id Enabled – Enables the use of Material ID.
Round Edges Enabled – Enables the round edges effect which uses bump mapping to smooth out the edges of the geometry during render time.
Radius – Specify a radius (in world units) for the Round Edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected, large values may produce undesirable effects.
Consider Same Object Only – When enabled, the rounded corners are produced only along edges that belong to the object, which has the attribute applied. When disabled, rounded corners are also produced along edges formed when the object with the attribute intersects other objects in the scene.
Corners – Choose which edges are considered in the calculation. Possible options are:
Covex and Concave – Considers all edges. Convex Only – Only applies Round Edges effect to edges with convex angles. Concave Only – Only applies Round Edges effect to edges with concave angles.