To start using the Chaos Cosmos Browser, you have to first sign in. Press theSign in button at the top-right corner and enter your Chaos credentials in the opened browser tab.
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TIP: If your Cosmos Browser needs an update, a message appears in the Cosmos window inside Cinema 4D. You don't need to look for updates manually.
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Then, you can use the buttons at the top or use the Search tab to find assets.
You can additionally choose between different Categories. The option to Show downloaded only is also available.
The filters help you refine your search by date, popularity, color, and space.
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Note that the Cosmos geometry is imported as VRayProxy. You can refer to the Proxy page for additional information.
The imported Cosmos assets are listed in the Objects tab. They can be identified by the Cosmos icon. They can be renamed and deleted.
Like other proxy objects, Cosmos assets can be converted to full geometry using the Make Editable option.
If Cosmos assets are misplaced or are missing from the system, they appear in the Objects tab with this icon - Image Added. To relink or download them, use the Download Cosmos Assets tool.
Lights
Cosmos lights are imported as a hierarchy - the VRayProxy, which holds the geometry of the Cosmos asset, is a parent to the respective VRayLight. This means that moving or rotating the geometry, keeps its VRayLight together with it.
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Cosmos assets with light sources are listed in the LightMix render channel.
HDRIs
HDRI assets create a Dome Light with a VRayBitmap attached to it. Dome Lights overexpose a scene, if not viewed from a Physical Camera. When importing an HDRI from the Cosmos Browser, it is recommended to use a Physical Camera to achieve the correct exposure.
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Materials
The Import button adds the material into the scene and is available for selection in the Material Manager. Press the green arrow for additional import options:
Use triplanar mapping – Enables triplanar mapping (when adding the material to scene or selection).
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When an option is enabled in this menu, a blue circle () indicates the custom setup is in effect for any further material imports.
NOTE: If you want to reuse a Bitmap from a Cosmos material on another element in the scene, notice if the Bitmap has a UVW Channel map assigned to it. If it does, the transforms of the UVW Channel map must be changed before the Bitmap can be reused. Otherwise, the render outcome of the new material is flipped.
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Enmesh-Pattern
The Enmesh-Pattern category imports an Enmesh geometry, as well as a custom patterns that can be applied to the scene.
When an Enmesh asset is imported, a pattern and an enmesh geometry are created in the scene. You can then add a Source Object to the enmesh. This is the surface, onto which the pattern is repeated.
The Enmesh-Patterns can only be imported from the Import button. You can then edit the pattern from the parameters of the V-Ray Enmesh geometry.
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Fancy Bullets
Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.
Scenes with Chaos Cosmos assets can be exported as .vrscene files.
Chaos Cosmos assets that contain light sources can be used with Light Mix.
At render time, Chaos Cosmos objects work as V-Ray proxies. For more information, refer to the Proxy page.
Chaos Cosmos assets are always in centimeters.
If a warning appears when opening the Cosmos browser, follow its message to reset it.
Chaos Cosmos assets work with the Cinema 4D relink option by adding the file path to the Cinema 4D preferences.