Enabled – Enables the use of VRayDecal. See the example below on one of many decal applications.
Width – Specifies the width of the VRayDecal gizmo in centimeters.
Length – Specifies the length of the VRayDecal gizmo in centimeters.
Height – Specifies the height of the VRayDecal gizmo in centimeters.
Normal Angle – Specifies the angle to which the decal is applied onto the surface below.
Fade Out – Enables the use of a fade out angle to position the decal.
Fade Out Angle – Specifies the angle where the decal effect fades out. The Normal and Fade Out angles determine the start and end points of the decal effect onto the surface. Note that the Fade Out Angle should not be smaller than the Normal Angle. See the Fade Out Angle Example below for more information.
Order – Specifies a layering order when multiple VRayDecal gizmos are present. The decal with the larger Order value is set on top.
Enable Mask – When enabled the Mask parameter is activated.
Mask – Masks the projected material based on a texture.
Project on Back Side – When enabled, VRayDecal is also projected on the back side of the object.
As Inclusive List – When enabled, the Exclude List is read as an Inclusive List instead. Rather than not affecting the specified objects, VRayDecal affects only them in the scene.
ExcludeList– Specifies a list of objects that are not affected by the VRayDecal.
Column
width
5%
Column
width
45%
Image Modified
...
Anchor
decal
decal
...
Before after
afterLabel
On
beforeLabel
Off
Panel
borderStyle
none
Panel
borderStyle
none
...
Notes
...
Fancy Bullets
type
circle
V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is lesser than 1.