Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width50%

Displacement adds details to the geometry at render time, allowing objects in the viewport to be lighter and easier to work with. For more details, please visit the V-Ray Displacement page.

Enable Displacement – Enables Decal Displacement.

Displacement Texture – Specifies the displacement texture.

Displacement Amount – Specifies the amount of displacement applied. A value of 0.0 means the object appears unchanged. Higher values produce a greater displacement effect. A negative value can also be entered, in which case the displacement pushes geometry inside the object. 

Displacement Shift – Specifies a constant which is added to the displacement map values, shifting the displaced surface up and down along the normals. This can either be a positive or negative value.

Use Only Decal Displacement – When enabled, displacement applied to the geometry is ignored and only the Decal displacement is used. For more information, see the Decal Displacement example below.

Column
width5%

 

Column
width45%

 

 

Bump Mapping

...

Section
Column
width50%

Use Only Decal Bump – When enabled, only the bump from the V-Ray Decal material is considered.

Surface Bump Amount – Determines the ratio between the bump from the V-Ray Decal material and the bump from the object surface material. When set to 1, only the surface material bump is considered. When set to 0, only the Decal material bump is considered. This option is available when Use Only Decal Bump is disabled.

Column
width5%

 

Column
width45%

Image Added

 

...

Anchor
decal
decal

 

Example: Decal

...