The VRayDecal provides an easy way to project one material on top of another regardless of the target UV set. The projected material is placed in an adjustable VRayDecal gizmo that controls its size, placement and projection limits in the Viewport.
Multiple VRayDecals can be stacked on top of each other and their overlapping is controlled by the parameters in each VRayDecal object or by their positions in the scene.
The VRayDecal’s effect is visible at render time only.
UI Text Box
type
note
The material is projected only on the surfaces within the gizmo.
UI Text Box
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info
Since V-Ray 6 , Beta, for 3ds Max, VRayDecal works with user defined properties, i.e. when using a VRayUserScalar or VRayUserColor textures, the user defined properties are read from the VRayDecal rather than from its object.