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This page provides information about the Render animation with Chaos Vantage MAX script.

 

Overview


The Render animation with Chaos Vantage and Render animation with Chaos Vantage, using Vantage UI MAX script helps you to send and render your animated 3Ds Max scene to Chaos Vantage with a click of a button.

 

 

Installation


The installation of the tool comes with the installation of V-Ray 5 for 3ds Max, update 2 and later.



UI Path


 

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To access the script,

go to ||Vantage toolbar|| > Render animation with Chaos Vantage (Image Removed)
If button is not visible press and hold the Render animation with Chaos Vantage, using Vantage UI (Image Removed)button to open the drop-down menu.
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To access the script,

in 3ds Max go to ||Vantage toolbar|| > Render animation with Chaos

Vantage, using

Vantage

UI

(Image Modified

)
If button is not visible press and hold the Render animation with Chaos Vantage (Image Removed

)

button to open the drop-down menu

.

 

 

Settings 


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When clicking on the Render animation with Chaos Vantage (Image RemovedImage Added) button, the following dialog appears:


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Get settings from 3ds Max – Gets Output Width and Height, Start and End range, and View to Render from the Render Setup dialog and sets them accordingly.Render camera

Render camera

– Specifies from which camera to render the animation. Only VRayPhysical and Max Physical cameras are supported. Field cannot be empty.

Refresh – Refreshes the list of available cameras. Must be pressed to updates the list if a camera has been added to the scene while the dialog is opened.

Frame range

Start – Sets start range of the animation.

End – Sets end range of the animation.

Output settings

Resolution preset – Preset containing a few predefined camera resolutions.

Width – Sets the width of the rendered frame in pixels.

Height – Sets the height of the rendered frame in pixels.

Aspect – Sets the aspect of the render resolution.

Samples – Specifies the samples per pixel for refining the image.

Noise – Specifies the noise threshold that determines when to stop refining a pixel. Higher values allow more noise in the image, but the render is faster. Lower values help reduce the noise, but take more time to render. A value of 0.0 traces the entire image unconditionally.

Denoiser – When enabled NVIDIA AI denoiser will be applied to the rendered frame.

Reduce flickeringEnables temporal rendering of the AI denoiser. Results and details may be blurry when enabled. Disabling it may increase image sharpness.

Light Cache – Enables Light Cache when rendering.

Motion Blur – Enables the rendering of motion blur for the rendered frame with the settings set in File > Advance Scene Settings > Camera > Exposure time in Chaos Vantage.

File type – Specifies the file type for the rendered sequence.

PNG with alpha – Sets the output file type to be a .png sequence with the environment as alpha transparency.
PNG without Alpha – Sets the output file type to be a .png sequence without alpha transparency.
OpenEXR with render elements – Sets the output file type to be an .exr sequence with Albedo, Bumped Normals, Velocity, Z Depth and Environment render elements.

Location – Specifies the output location for the rendered sequence. Click on (...) button to open a browse window.

Start – Starts the rendering process.

Next – Continues to Chaos Vantage for additional settings.

Cancel – Closes the dialog.

 

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When clicking on the Render animation with Chaos Vantage, using Vantage UI (Image Removed) button Next, the following dialog appears in Chaos Vantage:


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Resolution Preset – Sets the render resolution from 4 predefined resolutions:

720p; 1080p; 1440p; 2160p(4K)

Aspect - Sets the aspect of the render resolution.

Width – Sets the width of the rendered snapshot in pixels.

Height – Sets the height of the rendered snapshot in pixels.

Samples – Specifies the samples per pixel for refining the image.

FPS – Specifies the frames per second for the animation.

Pixel buffers – The amount of additional memory required for the currently set render resolution.

Denoiser – When enabled NVIDIA AI denoiser will be applied to the rendered image. Denoiser amount will be 0, when disabled or 100, when enabled.

Reduce flickeringEnables temporal rendering of the AI denoiser. Results and details may be blurry when enabled. Disabling it may increase image sharpness.

Denoiser Stats – The amount of additional memory required for the denoiser for the currently set render resolution.

Light Cache – Enables Light Cache when rendering.

Light Cache Stats – The amount of additional memory required for light cache for the currently set render resolution.

Motion Blur – Enables the rendering of motion blur for the rendered image with the settings set in File > Advance Scene Settings > Camera > Exposure time.

Approx. GPU memory needed – Displays an approximation of the needed GPU memory for the currently set render resolution and settings.

Camera Type – Specifies the type of the camera to be used when rendering a snapshot.

Perspective – Sets the current scene camera to be used to render the snapshot.
Cube 6x1 – Sets the use of a Box camera with the cube sides arranged in a single row useful in generating cubic VR output.
Stereo Cube 6x1 – Sets the use of a Left/Right stereo Box camera with the cube sides arranged in a single row useful in generating cubic stereo VR output.
Spherical – Sets the use of a spherical camera with independent horizontal (FOV X) and vertical (FOV Y) FOV selection that is useful for generating latlong images for spherical VR use.
Stereo Cube 6x1
Stereo spherical – Sets the use of a spherical Left/Right stereo camera with independent horizontal (FOV X) and vertical (FOV Y) FOV selection and that is useful for generating latlong images for spherical VR use. The stereo strength can be adjusted by modifying the Eye dist parameter.

FOV X – Specifies the horizontal field-of-view angle. Available only when Camera Type is set to Spherical or Stereo spherical.

FOV Y – Specifies the vertical field-of-view angle. Available only when Camera Type is set to Spherical or Stereo spherical.

Eye dist – Specifies the eye distance for which the stereoscopic image is rendered. Available only when Camera Type is set to Stereo Cube 6x1 or Stereo spherical.

Focus rotation – When enabled the left and right views are rotated so that their focus points coincide at the distance  specified by the Focus Distance parameter in the Camera tab. When disabled the left and right views directions are parallel.

Top/Bottom – When enabled, the output layout for the views will be Top(for left eye) and Bottom(for right eye). When disabled, the output layout will be Left(for left eye) and Right(for right eye).

Output file type – Specifies the file type for the rendered sequence.

Image – Output of the animation will be an imagesequence. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence.
Image + MP4 – Output of the animation will be an image sequence and an .mp4 file. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence.
Image + MKV – Output of the animation will be an image sequence and an .mkv file. In the ''Save Image' window a .png or .exr file format can be specified for the image sequence.
MP4 – Output of the animation will be an .mp4 file.
MKV – Output of the animation will be an .mkv file.

Save PNG alpha – When enabled, stores the environment in the alpha channel of the .png file. In the ''Save Image' window a .png file format must be specified.

Save as defaults – Saves the current settings as default values.

 

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Usage


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To use the script first start Chaos Vantage and then click on the Render animation with Chaos Vantage button and a live link session will be initialized between 3ds Max and Chaos Vantage. The script will automatically:

Please note that when using Render animation with Chaos Vantage, using Vantage UI there is no option for a custom range so the render range is the Active range of the timeline in 3ds Max.
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  • Detect if you are using V-Ray 5 GPU as a renderer and ask if you would like to switch to it
  • Send the scene to Chaos Vantage on 20701 port with the specified settings
  • Render each frame from the specified range in the specified location
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To stop a Live Link session click again on the Initiate Live Link  to Vantage button.

 

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