changes.mady.by.user Gergana Lilkova
Saved on Dec 07, 2020
Saved on Jun 11, 2021
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Shades particles such as splash and foam, but also may be used to render sparks, sand or thin cigarette smoke.
Imports grid-based volumetric simulation data from external programs to create fire, smoke, and fluid simulations within V-Ray for Houdini.
A texture used for sampling voxel values from a volume within V-Ray for Houdini.
A volumetric gizmo used to render just a small part of the scene by putting them in a special spherical locator.