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CardPageLinkV-Ray VolumeGrid Foam

V-Ray VolumeGrid Foam

Shades particles such as splash and foam, but also may be used to render sparks, sand or thin cigarette smoke.

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CardPageLinkVolumetric Grid

V-Ray VolumetricGrid Shader

Imports grid-based volumetric simulation data from external programs to create fire, smoke, and fluid simulations within V-Ray for Houdini.

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CardPageLinkV-Ray VolumeGrid Texture

V-Ray VolumetricGrid Texture

A texture used for sampling voxel values from a volume within V-Ray for Houdini.

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CardPageLinkEffects Tab

Sphere Fade

A volumetric gizmo used to render just a small part of the scene by putting them in a special spherical locator.