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There are many places in Phoenix where you can insert a texture and affect the simulation or rendering of fluids - fire/smoke or liquids:

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In this page we will go over everything you need to know about texture mapping in Phoenix.

 


Maya texture mapping specifics

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Also, please note that when you need to use a texture as a mask, and not as a source of RGB colors, you need to enable the Alpha Is Luminance option of the texture - this is needed in Sources, Tuners, and mapping the opacity of Fire and smoke. 


Phoenix TexUVW

When you want your texture to move together with the fire/smoke or liquid, you need to simulate with Phoenix's Texture UVW.

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