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  • Implement clouds for the V-Ray Sky ; (updated)

VRayMtl

  • Add Thin Film rollout in VRayMtl ; (updated)
  • Finite radius for the dome light with option for ground projection ; (updated)

VRayVolumeGrid

  • Add tooltips to the 3ds Max Simulator UI;

VRayMultiSubTex

  • Batch load of bitmaps in VRayMultiSubTex;

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Modified features

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V-Ray

  • Implement QT UI of Progressive Image Sampler rollup;
  • Modify V-Ray GPU sampling defaults;
  • Improve order detection of custom UV channels in alembic loader;
  • Cryptomatte and Multimatte in Volumetric mode on CPU; (updated)
  • Normals Render Element in Volumetric mode; 

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