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Example: VRayEnmeshMod Tiling
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The Crop box X, Y and Z are set at the following values respectively: 12.6, 17.056, 4.5.
Download the example scene here.
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The tiling pattern changes considerably when the Tiling values change:
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Example: Use Mesh IDs
The following example shows the effect of Use Mesh IDs parameter. The scarf geometry has a VRayMtl applied with a VRayMultiSub texture plugged in the Diffuse map slot.
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Example: Use mesh UVW mapping
This example shows the effect of the Use mesh UVW mapping parameter. Keep in mind that the geometry used for pattern has its own correct mapping so that textures are placed and tiled properly on that single geometry. The VRayEnmesh option simply controls whether to use the mapping from the pattern or from the base object.
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The following renders show how the Use mesh UVW mapping parameter controls the mapping source for the shading.
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And here is the final image with enabled Use mesh UVW mapping.
Notes
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