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V-Ray 6, update 2.2.1

Anchor
build_hotfix6.2.21
build_hotfix6.2.21
Official release

Date - May 30Nov 28, 2024

Build 6.20.0224


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titleDownload V-Ray for Maya
urlhttps://download.chaosgroup.com/?platform=48&product=47


Modified Features

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Chaos Licensing

  • Updated the Chaos License Server to version 6.2.0



V-Ray 6, update 2.2

Anchor
build_hotfix6.2.2
build_hotfix6.2.2
Official release

Date - May 30, 2024

Build 6.20.02




New Features

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V-Ray

  • Maya 2025 support
  • Allow selection of USD provider in V-Ray standalone
  • Added support for 0.23.11 USD for V-Ray standalone

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  • Added support for crease weights


Modified Features

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MaterialX

  • Add support for procedural textures
  • Add support for colorcorrect and randomcolor nodes
  • Allow negative colors for all textures in MaterialX
  • Add closest filtertype support for image node
  • Add support for Pivot and Scale in place2d node
  • Add fileprefix attribute support

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  • Use System Memory mode for texture loading
  • Direct Diffuse and Direct Specular shadow select render elements support
  • Support for VRayEnmesh
  • Support for Image planes
  • Add support for Raw render elements in V-Ray GPU



Modified Features

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USD

  • Export to USD has been updated to be Hydra-compatible
  • Exporting UV sets to USD will now preserve set names
  • Support for MayaUSD 0.26.0 for Maya 2024
  • Droped support for MayaUSD versions lower than 0.16
  • Optimise USD export file size when one texture node is mapped to multiple input slots
  • Improved geometry compilation for instanced USD

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  • Added NVIDIA AI upscaling denoiser


Modified Features

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V-Ray

  • Faster rendering and geometry compilation of hair
  • Faster mesh geometry compilation
  • Improved progressive caustics convergence
  • Added support for multiple VRayEnvironmentFog nodes as Environment Volumes
  • Аdded Affect Alpha option for VRayAerialPerspective and VRayEnvironmentFog
  • Added an option to delete the resumable file when resumed rendering completes successfully
  • Scripts for starting vrayserver from portable installation now auto-discover paths
  • Dropped support for Maya 2019

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  • Ability to combine randomization options in VRayMultiSubTex

  • Added "by user ID" random option in VRayMultiSubTex

V-Ray IPR

  • Light cache support option for IPR

V-Ray GPU

  • New GPU device selection tool

USD

  • Support for VDB shaders in USD

  • Add support for MayaUSD versions up to 0.19

Chaos Cloud

  • Non-blocking Cloud export in the background (Windows only)

VRayEnvironmentFog

  • Faster light shading in fog

  • Faster textured fog with probabilistic shading option

VRayVolumeGrid

  • Added support for light depth sampling in the volume grid
  • Phase Function control in Ray-Traced Scattering mode for the Smoke Color allowing to render realistic clouds with V-Ray CPU
  • Velocity and Normals render elements in Volumetric mode with V-Ray 6 CPU
  • Cryptomatte and Multimatte render elements in Volumetric mode with V-Ray 6 CPU
  •  New "Volume Motion Blur" option allowing to choose between Ray-traced and Grid-based methods - the Grid-based method creates more visible streaks for fast moving fluids


Modified Features



Installer

  • -unpackInstall option to produce portable installation instead of separate zipped install
  • Added all V-Ray for Maya environment variables to the module file for easier portable install deployment
  • Changed default installation paths to be outside the Maya folder, matching portable install folder structure
  • Use online changelog
  • Embeded the Chaos Unified Login
  • Stop downloading the material library from the installation
  • Use dedicated icon for VRayProxy in the Outliner

Chaos Cosmos

  • Added support for Cosmos procedural materials and Cosmos-based material library

VRayMtl, Viewport 2.0

  • Viewport quality presets for VRayMtl
  • Add support for the V-Ray 6 VRayMtl features in the Viewport 2.0 shader
  • Support for Normal and bump maps with V-Ray materials in Viewport 2.0

V-Ray GPU

  • Added a new Samples Limit quality control that replaces the min and max subdivs for GPU
  • Auto-upgrade old scenes to the new Samples Limit control
  • Synchronize CPU bucket settings with the new samples limit GPU settings
  • New Device Selection options
  • Moved the RTX engine selection to the new Device Selection options
  • Add denoising options and per-device low thread priority in the GPU device select
  • Exposed the Global Material Overrides for V-Ray GPU
  • Improved the Trace Depth workflow
  • Support for "Affected by" in VRayDirt
  • Implement auto bump mapping for smoothed and displaced meshes
  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray

  • Optimize memory consumption by not subdividing objects that are far away from the camera
  • Redesigned the V-Ray Shelf and Material icons
  • Added a Shadow Catcher functionality to the V-Ray shelf
  • Added a search filter in the list of available render elements
  • Added an option to always write the frame number to the output file even for still images
  • Allow vfbControl MEL command in batch mode
  • Ability to prevent proxy import when drag-and-dropping in Maya through VRAY_DISABLE_DRAG_DROP_FILEEXT envvar
  • Use float controls for the explicit displacement bounds values
  • Added a C++ API for exporting simple parameters for third party translators
  • The VRAY_FOR_MAYA_SHADERS environment variable can now be used by third-party devs to point to additional extra attribute txt files
  • Add fit aspect ratio to material/bitmap functionality for VRayDecal

USD

  • Added support for dynamic USD plugins
  • Improved USD material importer UI
  • Export VRayMtl as V-Ray material and USD Preview Surface
  • Improve error handling and add help to the vrayExportUsdMaterials command
  • Assume -chaser "vray" flag when using mayaUSDImport command

VRayMtl

  • Added a Soap Bubble material preset
  • Hide the double-sided option in VRayMtl

Material Importer

  • Add VRayMultiSubTex support in importer
  • Add native support for MtlGLSL in importer

VFB

  • Added a "Show in folder" option to the VFB History context menu
  • Added functionality to select lights in LightMix
  • Better visibility of the A|B line in the VFB
  • Add menu items for enabling/disabling history and layers
  • Mark the scene dirty when making changes to layer compositing in VFB2

LightMix

  • Added options to include the Rest channel when saving to file and to Denoise the Light Mix

Denoiser

  • Expose temporal mode option for NVIDIA denoiser

V-Ray ExtraTex

  • Added a custom background color option in VRayExtraTex render element

V-Ray IPR

  • IPR should stop sampling after reaching the noise threshold

VRayEnvironmentFog

  • Аdded an Affect Alpha option for VRayEnvironmentFog

VRayMtl, VRayBumpMtl

  • Hide Local space bump map mode for BRDFBump and BRDFVRayMtl

VRayLightDome

  • Restored the Ray Distance options for the Dome light

VRayTriplanar

  • Added VRayTriplanar option to use displaced surfaces

VRayOSL

  • Support OSL camera shaders

ChaosCloud

  • Allow direct cloud submit with no project selected

VRayDecal

  • Animatable VRayDecal parameters

VRayProxy

  • Correctly apply proxy material overrides in the viewport
  • Limit number of faces per voxel to a sensible number

XGen

  • Enable parallel XGen export

Viewport IPR

  • Rename Viewport HUD label from VRayRT to VRay IPR

VRayVolumeGrid

  • Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache is used

  • VRayVolumeGrid: Sped up rendering of grid volumes with up to 10% when the RGB channel was used



Bug Fixes



V-Ray

  • Fixed a crash on macOS Monterey caused by exceeding the OS max file handle limit
  • Fixed old scenes randomly using OCIO Display correction when rendered in batch
  • Wrong viewport preview for TX textures from Cosmos on macOS
  • Fixed memory tracking results discrepancy for "Texman" and "Tiled bitmap"
  • Wrong font on installer on MacOS
  • VRayTexOCIO Maya node crashes when used with Maya software renderer
  • VFB2 OCIO display corrections not synced with Maya in batch
  • Reflections computed in fully diffuse VRayMtl materials
  • Time reported by the progress for "Compiling geometry" is incorrect in Standalone
  • Memory leak in TexLut
  • Memory leak when saving multichannel/multipart OpenEXR files
  • TexLut fails to read file on Linux when the path is specified with backslashes
  • BitmapBuffer: <frame0*> tag support
  • VFB2 OCIO display correction not found with Maya batch on Linux

  • Wrong vrscene lights export when combined with "Separate files" option

  • Print a message for unsupported Chaos Cosmos Browser for Maya 2019 on both Linux and macOS

  • Ray derivatives are not computed for perfect refractions

  • Incorrect reflection on objects with motion blur and vray subdivisions

  • Recalculating bloom/glare lens effects produces artefacts on Linux

  • Error when selecting "Lens File" Distortion type of V-Ray Physical camera in IPR

  • Standalone installation cropped UI on HighDPI MacOS

  • Standalone installation cannot start a distributed rendering server on macOS

  • Log typo in Estimated time remaining line

USD

  • Fixed endless warnings for USD export material with UV linking
  • Importing V-Ray materials via mayaUSDImport does not work with MayaUSD 0.16
  • Invalid handling of instanced non geometry primitives
  • Show the warning for unsupported USD versions during render
  • Physical camera from USD scenes are imported with Depth of Field enabled
  • Mismatch with displacement in Houdini
  • Correctly export VRayMtl bump type as integer USD attribute
  • Importing USD scenes with usdPreviewSurface material is rendering wrong
  • Crash when rendering VRayMtlGLSL in USD scene with GPU
  • USD scenes with textures are imported black in Viewport
  • Crash when importing USD scenes with the -shadingMode flag and USD 0.15
  • USD scenes with particles are imported wrong in Maya Viewport
  • Locked camera parameters when imported from USD
  • Crash when importing specific USD scene with bitmap
  • Crash when importing USD scene with VRayPhysicalCamera through MEL command
  • Transform mismatch with Skel USD file
  • Unsupported shader parameters in USD
  • Fixed USD with VDB in IPR crashing on transform

V-Ray, VRayTriplanar

  • Wrong Normals when object has Triplanar mapped displacement and is a Texture Reference Object

V-Ray GPU

  • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
  • Wrong VRayClipper material on clipped VRayLight objects when set to Use object material
  • VRayPhysicalCamera: Rendering on GPU with Depth of Field prints errors in the Log Window

XGen

  • Fixed XGen button label on high-DPI displays

Material Importer

  • Nodes connected to Thin Film attributes don't get imported in Maya

USD, Material Importer

  • Specific Skel USD scene is not rendered

VFB

  • The persistent VFB setting to resize on resolution change does not persist
  • The VFB2 test resolution button isn't reflecting the current resolution if it's enabled when re-opening a scene
  • The VFB history option to copy the scene path also copies the project path


V-Ray GPU

  • Fixed excessive memory usage and low performance with GPU Light Cache

  • Crash with Physical camera's position constraint

  • Crash when rendering specific alembic particles file

  • Some threads never finish with low_gpu_thread_priority=1

  • VRayMtl with translucency is not rendered properly after resuming a render using RTX mode of V-Ray GPU and Light cache

  • Projections using Spherical camera are not rendered correctly with V-Ray GPU

  • Instanced textured VRayLights don't share loaded textures

  • Difference in HairNextMtl on surface geometry between V-Ray and V-Ray GPU

  • Crash with GPU Light cache subdivisions set to 2000 and sample size >0.1

  • Scene with Light Cache crashes if run in parallel on Linux

  • Render time difference between V-Ray versions

  • Wrong render of VRayMultiSubTex on geometry with motion blur

  • Incorrect render with VRayEdgesTex on subdivided geometry

  • Out of core related crashes in V-Ray GPU

  • Crash with texture baking and geometry with displacement

  • Wrong fog color alpha results when refraction set to affect all channels

  • The alpha of a transparent VRayMaterial is not working correctly

  • Different alpha compared to the CPU and older V-Ray GPU versions

  • VrayLayeredTex not working with more than 6 inputs on GPU;

VRayProxy

  • Crash when importing specific alembic with particles

  • Wrong UV linking with multiple UV sets in VRayProxy

  • Textures are not shown in the viewport on some Cosmos assets

  • Proxy2 frame transformations not reflected in Viewport 2.0 in Maya 2023

Installer

  • AppSDK shipped in V-Ray for Maya installation doesn't work on Linux and macOS

Memory Tracking

  • Illegible symbols in memory tracking for Dynamic geometry on Linux

VRayStochasticFlakesMtl

  • Differences between VRayMtl and stochastic flakes with reflection glossiness=1

  • Outline on objects with VRay Stochastic Flakes Mtl

VRayHairNextMtl

  • Missing Color and Intensity in UI for lights created from PluginNode

VRayMtl, V-Ray GPU

  • Artifacts on specific scene with VRayMtl SSS translucency

  • Wrong render with SSS2

VRayProxy, Cryptomatte

  • Cryptomatte's VRay user attribute ID type does not work with alembics in VRayProxy

VRayProxy, V-Ray GPU

  • The 'Per instance materials' options for alembics does not work properly in GPU

VRayToonMtl

  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness

Viewport 2.0, V-Ray GPU

  • Rendering artifacts with anisotropy reflections

Viewport 2.0, VRayPluginNodeMtl

  • Some Maya materials are imported black in Viewport

vdenoise

  • Standalone Vdenoise tool doesn't work with multi-part .exr files

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