Page History
Build 6.00.
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03
Official release, hotfix 12
Date – Date - Dec 0821, 2022
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Modified features
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V-Ray, Render Elements
- Improve the user interface of the MultiMatte render element
Bug fixes
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Chaos Cloud, V-Ray
- VFB animation outputs different number of frames when having custom framerate
V-Ray
- V-Ray MultiSubTex node doesn't work in Cinema4D S22 and R23
- Error message when creating V-Ray Node Blend material
- Orthogonal cameras do not work with V-Ray GPU interactive in Cinema4D
- Improve responsiveness for multithreaded CPUs
Build 6.00.02
Official release, hotfix 1
Date – Dec 08, 2022
Modified features
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V-Ray
- Expose TriPlanar reference object parameter
- Add support for importing TexEdges shaders
- Support Max procedural textures that are being used in Cosmos in Cinema4D
- Import flakes material from Cosmos library
- Viewport editor preview for V-Ray Decal
- Import Decals from the Chaos Cosmos library
- Add "Fit aspect ratio" buttons in V-Ray Decal
- V-Ray Fur for Cinema 4D should have Enable/Disable Checker
- Support for Isometric Camera
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- Support for Affect All Channels
- Implement auto bump mapping for smoothed and displaced meshes
Bug fixes
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V-Ray
- Standard instances of deforming geometry do not update in animation
- Animated instances and particles may not update in animation
- LightMix Back-To-Scene does not work with MeshLight
- Save Project with Assets doesn't save the Cosmos Asset vrmeshes from the scene
- Importing a 2-sided material from Cosmos results in duplicated materials
- Interactive renderer crashes with decal while deleting assigned material
- Making changes to a Cinema 4D standard material or light causes 5 to 10 second freeze during Interactive Rendering
- Materials for the recently added Cosmos assets are imported incorrectly
- Import VRayCarPaint2 materials from the Cosmos library
- Spherical camera selected with Stage may not consider Phycal camera tag
- Stage animation of cameras lost in Vantage
- V-Ray proxies lose their assigned material after the scene is saved with all assets
- Use "Camera focus distance" option from Overrides settings does not affect the render
- Low CPU utilization with Intel Alder Lake CPUs on Windows 11
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- Longer render and load time with Alembic compared to Vrmesh
- Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file
Build 6.00.01
Official release
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