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Build 6.20.05

Official release, update 2.5

Date - Dec 17, 2024


UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Cinema 4D
urlhttps://download.chaos.com/?platform=70&product=47


Modified Features

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V-Ray

  • Add support for instance rotations for the new Particle Emitters
  • Add support for User Data Tag
  • Handle scene-linear Rec.709-sRGB and ACEScg bitmap import
  • Add -skipHome command when initiating LiveLink to prevent the Vantage Home screen from appearing


Bug Fixes

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V-Ray

  • Incorrect result with animated Bend Deformers in V-Ray Standalone
  • Missing "Vertical FOV" setting in the Overrides settings when the Camera is set to Spherical Panorama
  • Freeze when Render Node License error is encountered
  • Light Cache build fails at start of build, crashing of V-Ray GPU
  • Fix crash with new default camera
  • Crash when an empty Instance object is used
  • Particles will render earlier than expected in V-Ray Standalone
  • Node material previews in some scenes will be refreshed after loading
  • Cinema 4D crashes when reloading cosmos assets
  • Chaos Scatter is always re-exported during interactive rendering
  • V-Ray Material does not support animation for Cinema 4D Noise Shader
  • V-Ray crashes when a source with object properties tag is cleared from Enmesh
  • Animated material change is not functioning in V-Ray Standalone
  • Color management problems in Cinema 4D 2025
  • Material Override does not work without a material
  • Materials are not linked to selections when importing a V-Ray scene containing Multi/Sub-Object

V-Ray GPU

  • Interactive does not update any V-Ray Volume Grid changes



Build 6.20.04

Official release, update 2.4

Date - Sept 18, 2024

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New Features

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V-Ray

  • Support Cinema 4D 2025
  • Add Scatter version with support for Cinema 4D 2025


Modified Features

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V-Ray

  • Color management modifications for Cinema 4D 2025
  • Expose DWA compression level for EXR files


Bug Fixes

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V-Ray

  • Animated V-Ray Clipper without Mesh doesn't export in V-Ray Standalone
  • The icon for the object hierarchy of the VRayDecal objects include exclude list is missing
  • Wrong default of shadow bias in sun Sun light
  • Installer fails to find the directory for Cinema 4D 2024.5
  • Render instances do not inherit MoData from Cloner in render-instance mode
  • Render host is not responding with Vantage
  • File asset paths do not work with objects
  • V-Ray Denoiser Tool is not working on Mac OS
  • V-Ray Dirt Texture doesn't match CPU and GPU results when Affected By is inclusive
  • Animated objects sharing geometry produce artifacts with the bucket sampler

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  • Add support for the new particle system in Cinema 4D 2024.4
  • Implement "Debug Shading" in V-Ray


Modified Features

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V-Ray

  • Custom user data parameters support for V-Ray Decal
  • Add the Glossiness parameter in the Clear Coat section of the Scanned material
  • Hide the randomization by render ID from UVWGenRandomizer
  • Improve Redshift node material conversion

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  • Upgrade the Sun Direction Only parameter to a boolean


Bug Fixes

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V-Ray

  • V-Ray Lights create lines in the Specular render element while set to include mode
  • A crash when opening a specific scene on MacOS
  • Default lights don't update properly in interactive when active lights are deleted
  • First node preview render in a process may fail
  • Cinema4D crashes when V-Ray is installed on the latest Cinema4D 2024.4.0
  • Unnecessary undos are added by node material change handlers
  • VRayUVWTransform shader transformation is not applied in shader previews
  • Multi-sub random by user attribute name has no effect

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  • Use system memory for rendering with V-Ray GPU


Modified Features

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V-Ray

  • Add animation options to V-Ray Bitmap node texture and classic shader
  • Automatically set Start Node for converted materials
  • Support for the Multi Shader
  • Expose the phase function parameter for Environment Fog
  • Add ports for user-defined output closures of OSL material nodes
  • Surface properties have a too low hard limit
  • Add support for the native compositing tag
  • Add support for Redshift Color Layer, Material Layer, and Material Blender nodes

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  • Add Automatic Vertical Tilt, Guess Vertical Tilt, and Guess Horizontal Tilt parameters


Bug Fixes

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V-Ray

  • Updates on classic materials may prevent viewport interactive updates
  • Modifying imported vrscene may break the Cinema 4D scene rendering
  • Depth of Camera should utilize camera clipping values even when clipping is not enabled
  • Non-default texture outputs are not working with plugin lists
  • Crash when starting render without accepted EULA
  • Cinema 4D 2024 crashes when loading the last file from the profiler
  • Anima 4D characters texture mapping is incorrect when exporting to Chaos Cloud
  • LightMix back to the scene doesn't work as expected with IES lights
  • Splines and gradients cannot be imported for classic shaders
  • Wrong import and export of transparency layers in native materials

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  • Use a V-Ray Triplanar texture with different textures on each axis and direction


Modified Features

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V-Ray

  • Make V-Ray Lights non-editable
  • Expose additional UV scale in Object Properties
  • Add support for converting additional Redshift nodes
  • Add support for Refraction and Glossiness in the Viewport editor
  • Support all TexAColorOp operations on GPU
  • Implement the ability to get the name for the Bitmap node from the texture filename

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  • Add option for disabling the automatic RGB primaries modification


Bug Fixes

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V-Ray

  • Chaos Scatter is not rendered with interactive on Cinema4D 2024 when V-Ray proxy is instanced
  • Specific frames rendering black in V-Ray Standalone
  • The Decal's length offset is not animated
  • Negative values of Decal displacement shift the geometry instead of applying the intended displacement
  • Improve the performance of rendering node material previews when opening scenes containing a large number of materials
  • Chaos Vantage animation fails to start
  • Warnings for invalid material evaluation with a specific scene
  • Having a Post effect layer in render settings with over 98 render element "Layers" causes renders to not start

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  • Integrate VolumeInstancingTree and VolumeGrid instancing optimizations into V-Ray Standalone CPU

Modified Features

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V-Ray

  • Support for the Pin Material tag
  • Better import of raw texture buffers
  • Add support for the "Solo" mode in the Node Editor
  • Modify Light Mesh options to have a similar layout to other lights
  • Update Chaos Scatter to version 4
  • Add LPE labels to materials and lights
  • Implement the Stochastic Flakes as a node material
  • Hide deprecated option "Inverted Normal" from UI of V-Ray Dirt texture
  • Add the ability to show the current texture from Light Lister in the Active Object Manager
  • Filter exported plugins for animation and interactive
  • Add profiler events for export durations by categories
  • Skip the import of TexMaxGamma plugin whenever possible

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  • Compile geometry is slow for subdivision surface objects on high core count machines

Bug Fixes

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V-Ray

  • Viewport Interactive is blocking Cinema 4D when OCIO color management is used
  • Cinema 4D Freezes when Blend Material is added to its own Base Material Slot
  • Fix a deadlock in GeomParticleSystem in streaks mode when no velocity channel is present
  • The "Use Default Lights" global override parameter does not work
  • User attributes are not working for the VRayBitmap filename text field
  • Wrong label in the Max Gamma shader
  • Wrong import of TexCombineColor and TexCombineFloat
  • VR Mat could not fetch the name of Material X automatically
  • Unpack installation may not unpack the V-Ray plugin and docs
  • Fix the typo in the Light Lister units settings

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  • Add Distributed Rendering Render element


Modified Features

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V-Ray

  • Add Legacy lights group to the Light Lister
  • Set the state for the color picker to be expanded by default for some materials and lights
  • Add support for importing Switch Node Material
  • Improvements to parameter steps and defaults
  • Disable generating previews for some utility textures to increase performance
  • Collapse the Output rollout for V-Ray Bitmaps by default on creation
  • Uvwgen option replaced with Map Channel in Stochastic Flakes Material

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  • Support for texture baking in Chaos Cloud


Bug Fixes

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V-Ray

  • Buckets rendering incorrectly with Distributed Rendering
  • V-Ray Light Mesh visibility does not consider parent object visibility during animation
  • Crash during interactive rendering of Boole object with complex hierarchy
  • Can't hide a sun light from Sun with Sky in interactive
  • Scenes from Windows to Mac don't properly relink Cosmos assets
  • Resumable rendering doesn't show an error when used with the Cinema 4D file output system.
  • Enmesh crash with non-polygon references or source
  • Hide the V-Ray viewport menu when V-Ray is not the current render engine

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V-Ray, Render Elements

  • Implement SamplerInfo RE


Modified Features

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V-Ray

  • Add brightness and mix type for self-illumination of VRayMtl
  • Expose the length offset parameter of VRayDecal
  • Show progress bar dialog for downloading Cosmos assets
  • Add download/relink button in cosmos objects
  • Material previews using document color management

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  • Add button for recreating material assignment tags
  • Improve Enmesh Cosmos import in Cinema4D


Bug Fixes

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V-Ray

  • Instanced geometry with different nsamples crashes during compile geometry
  • Using OCIO color management produces darker material previews in Cinema 4D 2023.2
  • Proxy exported from Cinema 4D does not render properly with decal
  • Resumable rendering is not disabled for VFB interactive rendering
  • VFB Menu button state is not updated when switching scenes
  • Luminance from native material is ignored
  • Mark missing Cosmos assets option is not updated during active document when using Relink option from "Project Asset Inspector"
  • Cinema 4D freezes when moving or undocking Qt based windows
  • The standalone V-Ray GPU Device Select tool is not working because of missing Qt libraries
  • Using multi-instance cloner prints redundant messages

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  • Integrate VolumeInstancingTree and VolumeGrid instancing optimizations into V-Ray Standalone


Modified Features

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V-Ray

  • Improve the UI for V-Ray Decal and add additive bump options
  • Add support for Matrix object as particle source in V-Ray Particles
  • Add support for native OCIO management in Cinema 4D 2023
  • Add the ability to lock the aspect ratio for V-Ray Enmesh Crop Box sizes and UV tiling
  • Add include exclude list for affected lights in environment fog
  • Add extra material options to BRDF nodes

  • Rearrange the Tools menu

  • Mark missing Cosmos assets with an icon

  • Expose the Flat and Frontal and Camera projection types for the V-Ray projection node

  • Expose the legacy lights in the V-Ray menu

  • Replace "Face ID" labels with "Polygon Selections"

  • Update the Fog Distance and Fog Height default value

  • Update Environment Fog Raymarching params

  • Add an option to save only the RGB Channel when Denoiser or Lens Effects are active

  • UI changes to the V-Ray Softbox texture

  • Deprecate the Standalone zip Installations and allow extracting files from the V-Ray Installer

  • Hide V-Ray Enmesh in viewport when the object's "Enable" parameter is off

  • Change the stepsize for V-Ray Decal dimensions

  • Intermediate render output should have final color corrections

  • Preserve the existing layer for converted materials

  • Change the stepsize for the Displacement amount in V-Ray Decal

  • Add the new Affect Alpha parameters to Volumetrics

  • Add selections as input objects when creating Fur or Enmesh

  • Notarize the V-Ray for Cinema 4D installation for macOS

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  • Speed up grid volume rendering by substituting PreLin() with GridSampling::prepareLerpVoxelWeights/Indices()
  • Speed up the rendering of grid volumetrics by removing needless reading from the grid


Bug Fixes

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V-Ray

  • Alpha is used in some of the node slots as default color
  • Material IDs for the Blend and 2Sided V-Ray materials are not inherited from the submaterials

  • Material ID doesn't create correct masks when multiple materials with opacity maps are blended together

  • Override camera options step amount is too large

  • Stage animation of cameras and camera projections not working as expected

  • Texture slots import redundant color shader

  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11

  • The text spline object is not rendering with animation when deleting the text on the second frame

  • V-Ray Enmesh allows the use of non-geometry items as a reference object

  • Crash when using the Set Active Object as Camera button

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  • Light is selectable via Light lister name

Modified Features

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V-Ray

  • Create V-Ray Tags submenu in Cinema 4D 2023
  • Update End User License Agreement

Bug Fixes

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V-Ray

  • Preview object disappears when switching extra options on and off
  • V-Ray interactive only utilize half of the threads on AMD 3990x
  • Team Render doesn't save single frame render output
  • TX Textures stop the rendering process
  • Node Light Material uses transparency instead of opacity
  • Node material assets are not renamed from Project Asset Inspector

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  • Add support for the TriPlanar Mapping option for the Cosmos materials


Modified Features

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V-Ray

  • Help links for the Node Materials
  • Add the Phase Function parameter to V-Ray VolumeGrid

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  • Change the default of the 'Scatter Depth' to 0 in the VolumeGrid for Cinema 4D for better cloud rendering


Bug Fixes

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Legacy Scene Converter

  • Converted legacy scene is corrupted and crashes after render

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Official release, hotfix 2

Date - Dec 21, 2022

Modified Features

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V-Ray, Render Elements

  • Improve the user interface of the MultiMatte render element


Bug Fixes

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Chaos Cloud, V-Ray

  • VFB animation outputs different number of frames when having custom framerate

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Official release, hotfix 1

Date – Dec 08, 2022

Modified Features

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V-Ray

  • Expose TriPlanar reference object parameter
  • Add support for importing TexEdges shaders
  • Support Max procedural textures that are being used in Cosmos in Cinema4D
  • Import flakes material from Cosmos library
  • Viewport editor preview for V-Ray Decal
  • Import Decals from the Chaos Cosmos library
  • Add "Fit aspect ratio" buttons in V-Ray Decal
  • V-Ray Fur for Cinema 4D should have Enable/Disable Checker
  • Support for Isometric Camera

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  • Support for Affect All Channels
  • Implement auto bump mapping for smoothed and displaced meshes


Bug Fixes

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V-Ray

  • Standard instances of deforming geometry do not update in animation
  • Animated instances and particles may not update in animation
  • LightMix Back-To-Scene does not work with MeshLight
  • Save Project with Assets doesn't save the Cosmos Asset vrmeshes from the scene
  • Importing a 2-sided material from Cosmos results in duplicated materials
  • Interactive renderer crashes with decal while deleting assigned material
  • Making changes to a Cinema 4D standard material or light causes 5 to 10 second freeze during Interactive Rendering
  • Materials for the recently added Cosmos assets are imported incorrectly
  • Import VRayCarPaint2 materials from the Cosmos library
  • Spherical camera selected with Stage may not consider Phycal camera tag
  • Stage animation of cameras lost in Vantage
  • V-Ray proxies lose their assigned material after the scene is saved with all assets
  • Use "Camera focus distance" option from Overrides settings does not affect the render
  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11

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  • Implement Object, Material and Focus picker inside the V-Ray Frame Buffer


Modified Features

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V-Ray

  • Support for the "Render Perfect" option for the Cinema 4D Sphere
  • Add option to respect displaced surfaces in TexTriPlanar
  • Add the affect alpha option to Volumetric objects

  • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers

  • Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system

  • Replace min and max subdivs with samples limit for V-Ray GPU
  • Remove trace and GI depth from interactive tab
  • Intermediate render output should have final color corrections
  • Material preview quality improvements
  • Add support of include/exclude lists for reflection and refraction in object properties
  • Add ID input texture to MultiSubTex
  • Convert DropDown menus to QuickTab Buttons for some parameters
  • Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
  • Ability to denoise the Alpha channel with the V-Ray Denoiser
  • Temporal denoise mode for NVidia AI Denoiser
  • Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
  • Create scene importer for scanned materials

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  • Enable Probabilistic Volumetrics by default for new scenes


Bug Fixes

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V-Ray

  • Object leftovers between frames in animation

  • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode

  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness

  • Reflections computed in fully diffuse VRayMtl materials

  • Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials

  • Missing values in exported vrscenes

  • Imported Sphere and Rectangle Lights have wrong intensity

  • Cosmos browser asks for cookies on each process restart

  • Scanned material should be able to work with relative paths

  • Change the step size for the "Multiplier" and "Burn Value" in Color Mapping

  • Cinema 4D crashes in Interactive Rendering with Subdivision and Fur

  • Crash when V-Ray Fur is a hierarchy added to object

  • Darker Buckets appear on M1 Mac Machines with Adaptive lights

  • Crash when adding modifiers to geometry with Fur in Interactive

  • Identical meshes with different polygon selection names export the same geometry

  • Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work

  • Material link parameters can't be cleared in interactive rendering

  • Implicit focus distance may result in inverted camera render

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