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The Mesh Light can create light sources that have volume and shape without the need to use self-illuminated objects and global illumination.

If the Mesh Light is close to other surfaces in the scene, it is best to use it with GI enabled so V-Ray can use combined direct and GI sampling of the mesh light. Without GI, the light might produce noisy results for surfaces that are very close to it.


UI Path: ||V-Ray|| > V-Ray Lights > Mesh Light

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feature-thumb-light-instancing-v-ray5-cinema4d-up2-690x380.jpg

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