The Softbox node can be used in a V-Ray light to create the illumination coming from a Soft Box light source.
See how a Softbox node can be used to control the subsurface scattering of a material.
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Base Parameters
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Base Color – Controls the color of the texture.
Use Base Texture – Enabling the checkbox enables the use of maps.
Base Texture – Specifies a color to use when the Use Base Texture is enabled. This color can be used to blend with a specified texture for more artistic results.
Texture – Specifies a texture to use when the Use Base Texture is enabled.
Tint On – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.
Tint Color – Specifies the color for the tint.
Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.
Processing
Multiplier – A multiplier for the overall SoftBox node. It acts similar to changing the multiplier of the V-Ray light that uses this texture instead.
Gamma – A gamma correction that is going to be applied to the texture.