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The Softbox node can be used in a V-Ray light to create the illumination coming from a Soft Box light source.

 

See how a Softbox node can be used to control the subsurface scattering of a material.

 

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Base Parameters

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Base Color – Controls the color of the texture.

Use Base Texture – Enabling the checkbox enables the use of maps.

Base Texture – Specifies a color to use when the Use Base Texture is enabled. This color can be used to blend with a specified texture for more artistic results.

Texture – Specifies a texture to use when the Use Base Texture is enabled.

Tint On – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.

Tint Color – Specifies the color for the tint.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

 

Processing

Multiplier A multiplier for the overall SoftBox node. It acts similar to changing the multiplier of the V-Ray light that uses this texture instead.

Gamma – A gamma correction that is going to be applied to the texture.

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