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V-Ray 6, hotfix 1 (6.00.

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01)

Official release

Date - 04 Oct03 Nov, 2022

 

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray 6 for Rhino
urlhttps://download.chaos.com/?platform=51&product=47

Improvements and bugfixes

  • Chaos Cloud is updated to its latest version
  • The normal maps Intensity parameter of Enscape materials is now respected when they are rendered in V-Ray
  • The Dynamic Clouds option can now be toggled during interactive rendering
  • The Transfer Function of Enscape materials' Reflection Roughness map is now correctly set to None
  • The V-Ray installer no longer copies plugin files for Rhino versions not selected for installation
  • An issue related to Enscape materials with commas in their names is resolved
  • An issue preventing the import of Cosmos assets right after updating the Cosmos Browser is resolved
  • The Batch Render tool now contains an intuitive ‘Add Current Model’ button as an alternative to the already-existing context menu action
  • Deleted Enmesh assets no longer remain in the object properties’ Enmesh modifier dropdown list
  • A new way for ordering assets in the outliner is implemented. The new default method orders items based on their type first and only then alphabetically. This avoids mixing assets of different types and improves the project organization in some situations. There is a new configuration option that controls this behavior - Advanced Settings / Configuration / Order Assets
  • An issue preventing shadow catcher materials set up using the Wrapper shader and its Matte option from being rendered with V-Ray GPU is resolved. Note that such materials saved with the beta or initial V-Ray 6 versions have to be re-created for the issue to be resolved
  • Saving and loading .lighset profiles in Light Gen is once again possible
  • The logic that orders tags in the outliner based on their names is improved. Tags using the same base name plus a number suffix are now ordered more intuitively
  • Asset and tag names are no longer spell-checked during editing
  • Creating an Asset tag now automatically selects the tag name for editing
  • An issue preventing specific library assets from being imported to the scene using drag and drop is resolved
  • An issue preventing Light Gen from working correctly after a manual modification to the Cosmos download folder is resolved. Note that under no circumstances should the user alter the contents of this folder
  • Copying colors by drag and dropping one color slot into another no longer produces an imprecise result

Vision

  • Procedural clouds support is implemented
  • Clouds animation support is implemented
  • A cap of 60 frames per second is reintroduced to Vision’s frame rate

 

 

V-Ray 6 (6.00.00)

Official release

Date - 04 Oct, 2022

 

Enscape Compatibility

  • Enscape compatibility. Scenes set up using Enscape will now render in V-Ray. Materials and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray
  • A global Enscape Compatibility toggle is implemented. It disables the special handling for Enscape materials and assets
  • * Note that Enscape assets provided by 3D PEOPLE are currently not supported

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  • Dome light implemented
  • Sun light implemented
  • Mesh light implemented
  • The items in the V-Ray Render Toolbar section are now better organized
  • The default file type of the Proxy Mesh component is now correctly set to .vrmesh
  • All Color inputs of the V-Ray components now accept color values that exceed 1.0
  • Rapidly changing the current frame in the Timeline component during interactive rendering no longer leads to a crash

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through ‘baking’ which leaves raytraced or camera-based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the toolbar button or the Z key to enable the tool, then select the two points to measure the distance between them
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • An issue preventing Vision from working on macOS is resolved
  • The default range of the Ambient Light Intensity slider is increased to 200
  • The active camera FOV (Field of View) is taken into consideration when calculating the mouse sensitivity. This improves the Vision navigation in specific situations
  • Vision settings are now organized in rollouts that can be collapsed or expanded depending on the situation
  • Tri-Planar textures using a plane color instead of a texture now work correctly in Vision
  • Added support for the Self-illumination parameters of the VRay Mtl
  • Parallax Displacement mapping implemented. Make sure that a displacement is set up in V-Ray to see the effect
  • The V-Ray Decal is now supported in Vision
  • Navigation shortcut keymaps implemented. The one matching the host application (SketchUp or Rhino) is automatically selected
  • Bitmap texture’s Automatic Transfer Function support added. The transfer function selection in Vision matches the one in V-Ray
  • Flipping face normals in the host application no longer leads to incorrect texture placement in Vision
  • An issues caused by materials with similar names (same name but a different number suffix) is resolved
  • The Output image File path can now be typed manually
  • Deleting a Mesh Light no longer requires a live link restart to take effect
  • Creating a Group or Component in SketchUp during a live session no longer misplaces the object in Vision
  • Vision no longer hangs when a Cosmos asset is merged during a live session
  • Grass strands (V-Ray Fur with ‘grass’ in its name) no longer get misplaced during a live session
  • There is no longer a dark or bright circle artifact under the camera when the high quality shadows are enabled
  • The Ctrl + O shortcut can once again be used for opening .vrscene files
  • A number of issues affecting the fly navigation mode are resolved
  • UI mouse and key interactions no longer affect the view
  • A fly speed exceeding 200 can now be set
  • The A and D fly navigation keys no longer unintentionally change UI slider values
  • CarPaint2 material support added
  • Cosmos asset no longer disappears if a merged version of the same asset exists
  • The trunk material of the American Beech 002 Cosmos asset is no longer rendered black
  • Support for Dome lights using a plain color instead of a texture is added
  • A number of issues with textures instanced in multiple materials are resolved

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  • Dome light implemented
  • Sun light implemented
  • Mesh light implemented

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through baking which leaves raytraced or camera based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the Z key to enable the tool, then select the two points for a distance to be measured between
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • The output image file path can now be manually edited
  • An issue preventing Vision from working on macOS is resolved