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V-Ray Proxy object hierarchy

 

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The VRayProxy loads geometry from a file on disk at render time only and since the geometry is not present in the scene it does not use up resources. This way allows you to render scenes with many millions of faces, more than 3ds Max itself can handle.

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With the new V-Ray Proxy hierarchical view you can turn on or off an individual object’s visibility or override their materials.

 

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