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You can also plug the Particle Texture into a Phoenix Particle Shader's color map slot, which would enable you to shade particles as different colors, based on their Particle Channels.

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You can also turn particles into a 3D mesh, by using the Particle Texture as a Surface Channel texture in the Rendering rollout. This gives you additional flexibility for shading particles, to achieve more advanced effects. For example, you could use the Particle Texture to mesh specific particles based on their RGB color, which would make it possible to create effects like mixing together a solid and transparent liquid, using two meshes.

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