Once the settings are confirmed, click the Generate button and:
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One Interactive LightMix pass is automatically added to enable the LightMix tab in the Corona VFB
Multiple LightSelect passes are automatically added depending on the number of lights (including Corona Sky and Corona Sun objects if they're present in the scene) - this allows changing the color and intensity of each scene light
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The available options for the automatic LightMix setup are:
Instanced lights– If there are instanced lights in the scene, each group has its separate pass. All unique lights in the scene are stored in their individual multipass. Individual lights – Lighting information of each light is stored in a separate multipass. Grouped lights – Lighting information of each group of lights is placed in a separate pass. All lights that are not attached to any group in the scene are stored in their individual multipass. Layers – Lighting information for each layer is stored in a separate multipass.
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Denoising can be also enabled automatically for all LightSelect passes using the Included in denoising checkbox in the Corona Interactive LightMix Setup dialog.
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Denoising can be enabled automatically for all of the LightSelect elements.
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"Rest (unassigned)" LightMix item can be denoised and saved just like any other render element.
This is achieved by allowing any LightSelect pass to act as the Rest (unassigned) pass by enabling the appropriate option (Include lights not assigned to other LightSelect elements) for the LightSelect pass.
Turning on Include lights not assigned to other LightSelect elements allows saving and denoising the LightMix pass with lights not included in other LightSelect passes. This pass is denoised just like other any other LightSelect pass as long as the Apply denoising option is enabled.
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If any lights are left unassigned to any LightSelect render elements and no LightSelect render element has the Include lights not assigned to other LightSelect elementsoption enabled, these lights still end up in the Rest (unassigned) section but you aren't able to denoise the render element or save it.