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This page provides information on the Corona Triplanar Map. 

 

Overview

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The Corona Triplanar Map overcomes the limitations of conventional texturing, such as visible seams or stretching, without having to worry about the UVW mapping of your scene objects. The way it works is based on projecting textures along the object XYZ axes with some additional options such as scaling, rotation, offset, and blending.

 

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