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Input Maps

Use map X for all axes – When enabled, the same texture is projected in the X, Y, and Z axes and it is the texture defined in the Map X slot.

X – The texture to project in the X axis. If Use map X for all axes is enabled, this is the texture used for X, Y, and Z axes.

Y – The texture to project onto the object in the Y axis (only has an effect when Use X map for all axes is disabled).

ZThe texture to project onto the object in the Z axis (only has an effect when Use X map for all axes is disabled).

Blending

Amount – Controls the blending between the projected maps. Higher values give a softer blend with a less visible seam but potential blurring, while lower values give a sharper transition between the maps. This value is overridden if a Blend Map is used.

Map – Maps the blending value (from 0 to 1, like the Blend parameter) so that it varies across the object. Note that this map uses UV mapping from the object (unless you pass it through its own Triplanar mapping node).

UVW Transform

Mapping space – Specifies how to get the X, Y, and Z axes for mapping:

Local space – Causes each object to use its own pivot. If an object is copied or rotated, the mapping "sticks" to each object (stay locked).
Reference node space – Similar to Local space, but a different Reference node is used to control it. Useful with helper objects.
World space – Uses the same axes for all objects, and disregards object rotation - mapping stays locked to world coordinates and "flows" over the object surface when it is rotated.

Reference node – If Reference node space is enabled, this is the object used to control the mapping. Rotating the reference object rotates the mapping on other objects.

Scale – Controls the scale of the mapping. The input value is the side length of the texture in world units - larger values give less repeats of a texture and vice versa.

Offset X, Y, Z – Controls the offset of the texture in world units.

Rotate X, Y, Z – Controls the rotation of the texture in degrees.

 

Additional Outputs – If set to higher value than 0, the texture will have this many additional inputs and outputs. The inputs marked with number 'X' will be used for 'Additional Output X'.

UI Text Box
typetip

To learn more about using the Additional Outputs, please check Multiple Output Maps at the Chaos Help Center. 

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