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LightMix can be set up either automatically, or manually.

Set up LightMix automatically

Simply go to Render Setup > Scene and under General Settings press the Setup Interactive LightMix button. Corona Interactive LightMix Setup dialog will then pop up, allowing you to:

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  • Choose the way lights are grouped - based on instances, groups, or individual lights.
  • See how much RAM is used by each LightMix layer (calculated depending on the resolution of the final render).
  • Decide whether hidden lights should be also considered by the LightMix setup.
  • Decide whether denoising should be applied to all LightMix and LightSelect render elements.

 

The available options for the automatic LightMix setup are:

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  • Instanced lights If there are instanced lights in the scene, each group has its separate channel. All unique lights in the scene are stored in their individual render channels.
  • Individual lightsLighting information of each light is stored in a separate channel.
  • Grouped lights Lighting information of each group of lights is placed in a separate channel. All lights that are not attached to any group in the scene are stored in their individual render channels.
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  • Layers Lighting information for each layer is stored in a separate channel.
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Once the settings are confirmed with the Generate button:

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  • One CShadingOne CShading_LightMix element LightMix element is automatically added to enable LightMix option in the VFB
  • One CShadingOne CShading_LightSelect element LightSelect element is added with the environment lighting included - this allows changing the color and intensity of the scene environment
  • Multiple CShadingMultiple CShading_LightSelect elements LightSelect elements are automatically added  added - this allows changing the color and intensity of each scene light
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You can decide whether denoising should be applied to each LightSelect render element. To denoise the whole LightMixoutput, you must turn on the denoising option for all LightSelect elements.

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Denoising can be enabled manually for each of the LightSelect elements.


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Denoising can be also enabled automatically for all LightSelect elements using the included in denoising checkbox in the Corona Interactive LightMix Setup dialog.

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Denoising can be enabled automatically for all of the LightSelect elements.


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