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The Scatter Edge Trimming shader allows you to trim scattered instances consisting of multiple mesh elements so that they stay within the boundaries of the distribute-on objects or the include/exclude splines. In addition to making the scattering look more refined and natural, this feature also provides a performance increase - thanks to removing some of the instances, you can save RAM and make parsing time shorter.  

To learn more, see also:


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Alternatively, you can use the Edge Trimming feature instead. When enabling the Edge trimming feature, there's no need to use the Scatter Edge Trimming Shader


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Shader properties

titleClick here to see where the Edge Trimming feature checkbox is located...

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The Scatter Edge Trimming shader is located under the plugins > ChaosScatter category when loading a shader using Cinema 4D's built-in material editor. If you're using the Corona Node Material Editor, the shader is located under the New Shader > ChaosScatter category

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Default shader –  If a material is using some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here

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titleUI Path: || Node Material Editor || > Create > New shader > Corona > Scatter Edge Trimming


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Note: If V-Ray is also installed on the computer, the UI Path will be as follow: UI Path: || Node Material Editor || > Create > New shader > plugins > Scatter Edge Trimming

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Using the right-click on the working area can also show the menu to create new shaders/materials.

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Shader properties

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Default shader –  If a material is using some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here.


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