The Scatter Edge Trimming shader allows you to trim scattered instances consisting of multiple mesh elements so that they stay within the boundaries of the distribute-on objects or the include/exclude splines. In addition to making the scattering look more refined and natural, this feature also provides a performance increase - thanks to removing some of the instances, you can save RAM and make parsing time shorter.
Alternatively, you can use the Edge Trimming feature instead. When enabling the Edge trimming feature, there's no need to use the Scatter Edge Trimming Shader
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Click here to see where the Edge Trimming feature checkbox is located...
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The Scatter Edge Trimming shader is located under the plugins > ChaosScatter category when loading a shader using Cinema 4D's built-in material editor. If you're using the Corona Node Material Editor, the shader is located under the New Shader > ChaosScatter category
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Default shader – If a material is using some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here
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UI Path: || Node Material Editor || > Create > New shader > Corona > Scatter Edge Trimming
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Note: If V-Ray is also installed on the computer, the UI Path will be as follow: UI Path: || Node Material Editor|| > Create > New shader > plugins > Scatter Edge Trimming
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Using the right-click on the working area can also show the menu to create new shaders/materials.
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Default shader – If a material is using some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here.