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In this section we'll cover thoroughly (almost) all light types available in V-Ray:

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CardPageLinkLight Rectangle

Light Rectangle

V-Ray Rectangle Light is a planar light source with the shape of a rectangle or of a circular disk. Rectangle lights are useful for simulating man-made light sources, such as lamps, in an interior environment.

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CardPageLinkLight Omni

Light Omni

V-Ray Omni Light is a V-Ray specific light that can be used to create physically accurate lights. It casts rays in all directions from a single source.

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CardPageLinkDirectional Light

Directional Light

The V-Ray Directional Light is a V-Ray specific light source plugin that can be used to create physically accurate area lights.

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CardPageLinkSpot Light

Spot Light

V-Ray Spot Light is a V-Ray specific light source plugin. Use it to create a physically accurate light that directs a narrow beam of light with falloff.

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CardPageLinkDome Light

Dome Light

Dome light (also known as Area light) creates light within a dome or spherical shape to create a traditional global illumination setup. This light is frequently used to load HDRI environment images.

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CardPageLinkSphere Light

Sphere Light

Sphere Light is a V-Ray Light object in the shape of a sphere, casting light outward in all directions.

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CardPageLinkMesh Light

Mesh Light

Mesh Light can create light sources that have volume and shape defined by geometry in the scene without the need to use self illuminated objects and global illumination.

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CardPageLinkIES Light

IES Light

IES lights are designed to realistically simulate the distribution pattern of a light source by loading and using an IES (Illumination Engineering Society) file. An IES profile contains details about the behavior of the light, such as how the light passes through fresnel lenses, its intensity, and its falloff.

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CardPageLinkSun Sky

Sun Sky

Physically-based model of a Sun directional light source. Positioned at infinity and casts parallel rays with soft shadows.