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The VRayUserInteger texture allows the user to read and return a single integer value from the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but you want to control some of its properties with user-defined properties.   For more information Visit the User Attributes Workflow page for information and tutorials on user-defined properties (i.e., User Attributes), see the User Attributes Workflow page


UI Paths: 

||Texture|| > plugins > V-Ray > VRayUserInteger
||Texture|| > V-Ray > VRayUserInteger

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