Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Physical Material Defaults

...

Section
Column
width50%

Normals filtering – Determines how normal and bump maps are filtered:

None – No filtering is applied to normal and bump maps, providing high accuracy but potential noise and flickering.

Linear – Normal and bump maps are filtered linearly, just like other map types, potentially affecting material appearance with varying camera distance and render resolution. 

Roughness Modulation – Utilizes linear filtering for normal and bump maps while also adjusting material roughness to maintain consistent material appearance regardless of camera distance and render resolution. Default filtering method in Corona 11 and newer. 

Roughness mode – Determines whether roughness or glossiness mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.

IOR mode – Determines whether IOR (Index Of Refraction) or Disney Specular mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.

Column
width5%


Column
width45%

Image RemovedImage Added

Interactive Rendering (IR)

...