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Normals filtering – Determines how normal and bump maps are filtered:

None – No filtering is applied to normal and bump maps, providing high accuracy but potential noise and flickering.

Linear – Normal and bump maps are filtered linearly, just like other map types, potentially affecting material appearance with varying camera distance and render resolution. 

Roughness Modulation – Utilizes linear filtering for normal and bump maps while also adjusting material roughness to maintain consistent material appearance regardless of camera distance and render resolution. Default filtering method in Corona 11 and newer. 

Roughness mode – Determines whether roughness or glossiness mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.

IOR mode – Determines whether IOR (Index Of Refraction) or Disney Specular mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.

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Interactive Rendering (IR)

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Default Frame Buffer – Sets the frame buffer type used for rendering. The available options are:

  • Corona VFB - Uses Corona's own customized frame buffer with extra functionality (recommended).
  • Cinema 4D Picture Viewer - Uses the Cinema 4D's default "Picture Viewer".

VFB version – Sets the default VFB version (VFB 2.0 or Legacy VFB)

Update interval [ ms ] – The interval (in milliseconds) at which the VFB is periodically updated. Decreasing this value gives more fluid feedback at the expense of processing power that could otherwise be spent on the rendering itself. When the VFB refreshing takes too much of the rendering time, Corona adaptively lengthens this interval to up to 5 times of the set value to maintain adequate rendering speed.

VFB Title – Window title of the Corona VFB. Using the little dropdown arrow next to the setting shows a list of variables that can be used in the VFB title to include various statistics and information (for example: current noise level, total elapsed time, number of rendered passes, current date and time):

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titleClick here to see the available variables for the VFB title window...
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 %ptp

%ptg

%pts

%ptd

%pt

%pr

%ps

%pp

%pe

%sl

%so

%su

%sd

%si

%c

%ct

%bn

%b

%d

%h

%f

%n

%o

%v

%i

%mc

%mcp

%mp

%mpp

%ms

%r

%z

%bpn

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Performance: Preprocessing time (in milliseconds)

Performance: Geometry preprocessing time (in milliseconds)

Performance: Secondary solver precomputation time (in milliseconds)

Performance: Denoising time (in milliseconds)

Performance: Total elapsed time

Performance: Rays per second

Performance: Rays per sample

Performance: Passes

Performance: Noise level

Scene: Number of light primitives

Scene: Number of objects

Scene: Number of unique primitives

Scene: Number of displacement primitives

Scene: Number of instanced primitives

CPU name

Number of CPU thread(s)

Corona build name

Corona build date

Current date/time

Current time

Currently rendered filename

Actual frame number

Output filename

Current camera name

This computer name

Memory currently used by Corona

Peak memory used by Corona

Virtual memory currently used by Cinema 4D + Corona

Peak virtual memory used by Ciname 4D + Corona

Virtual memory currently used by the system

Current resolution

Current zoom level

Corona plugin build name

Use Cinema 4D color space – Enabling this parameter uses the native Cinema 4D color space for the active VFB.

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Render History and A/B comparison (VFB)

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