Normals filtering – Determines how normal and bump maps are filtered:
None – No filtering is applied to normal and bump maps, providing high accuracy but potential noise and flickering.
Linear – Normal and bump maps are filtered linearly, just like other map types, potentially affecting material appearance with varying camera distance and render resolution.
Roughness Modulation – Utilizes linear filtering for normal and bump maps while also adjusting material roughness to maintain consistent material appearance regardless of camera distance and render resolution. Default filtering method in Corona 11 and newer.
Roughness mode – Determines whether roughness or glossiness mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.
IOR mode – Determines whether IOR (Index Of Refraction) or Disney Specular mode is used as a default one in the Corona Physical Material. Note that this setting only influences newly created materials.
Column
width
5%
Column
width
45%
Image Modified
Interactive Rendering (IR)
...
Section
Column
width
50%
Default Frame Buffer – Sets the frame buffer type used for rendering. The available options are:
Corona VFB - Uses Corona's own customized frame buffer with extra functionality (recommended).
Update interval [ ms ] – The interval (in milliseconds) at which the VFB is periodically updated. Decreasing this value gives more fluid feedback at the expense of processing power that could otherwise be spent on the rendering itself. When the VFB refreshing takes too much of the rendering time, Corona adaptively lengthens this interval to up to 5 times of the set value to maintain adequate rendering speed.
VFB Title – Window title of the Corona VFB. Using the little dropdown arrow next to the setting shows a list of variables that can be used in the VFB title to include various statistics and information (for example: current noise level, total elapsed time, number of rendered passes, current date and time):
Expand
title
Click here to see the available variables for the VFB title window...
Column
width
7%
%ptp
%ptg
%pts
%ptd
%pt
%pr
%ps
%pp
%pe
%sl
%so
%su
%sd
%si
%c
%ct
%bn
%b
%d
%h
%f
%n
%o
%v
%i
%mc
%mcp
%mp
%mpp
%ms
%r
%z
%bpn
Column
width
3%
Column
width
90%
Performance: Preprocessing time (in milliseconds)
Performance: Geometry preprocessing time (in milliseconds)
Performance: Secondary solver precomputation time (in milliseconds)
Performance: Denoising time (in milliseconds)
Performance: Total elapsed time
Performance: Rays per second
Performance: Rays per sample
Performance: Passes
Performance: Noise level
Scene: Number of light primitives
Scene: Number of objects
Scene: Number of unique primitives
Scene: Number of displacement primitives
Scene: Number of instanced primitives
CPU name
Number of CPU thread(s)
Corona build name
Corona build date
Current date/time
Current time
Currently rendered filename
Actual frame number
Output filename
Current camera name
This computer name
Memory currently used by Corona
Peak memory used by Corona
Virtual memory currently used by Cinema 4D + Corona
Peak virtual memory used by Ciname 4D + Corona
Virtual memory currently used by the system
Current resolution
Current zoom level
Corona plugin build name
Use Cinema 4D color space – Enabling this parameter uses the native Cinema 4D color space for the active VFB.