Page History
This page is about render elements and their basic usage.
Overview
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UI Path
To access the Render Elements dialog, go to:
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Render Elements Sub-groups
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Supported Render Elements
The following render elements are supported by Chaos Vantage.
Render element name | Color Depth of PNG, JPEG channels | Color Depth of EXR floating-point channels | Description |
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Beauty | |||
Back-to-beauty group | 8bit | 16bit | Enables all beauty elements for the actual rendering. |
Lighting | 8bit | 16bit | The diffuse direct surface lighting. |
Specular | 8bit | 16bit | The surface specular highlights. |
Global Illumination | 8bit | 16bit | The diffuse surface global illumination. |
Reflection | 8bit | 16bit | The reflections on the surface. |
Refraction | 8bit | 16bit | The refractions on the surface. |
Self-Illumination | 8bit | 16bit | The self-illumination of the surface. |
Atmosphere | 8bit | 16bit | Atmospheric effects. |
Background | 8bit | 16bit | The image background. |
Diffuse Filter | 8bit | 16bit | The pure diffuse surface color. |
Geometry | |||
Bumped Normals | 8bit | 16bit | The normals generated by bump maps, in screen space. |
Z-Depth | 8bit | 16bit | The z-depth of the scene. |
Velocity | 8bit | 16bit | The surface velocity. |
Mask | |||
Object Mask | 8bit | 16bit | The object ID. Randomly assigned object IDs at initial load of scene. |
Material Mask | 8bit | 16bit | The material ID of the object. Randomly assigned material IDs at initial load of scene. |
Multi Matte | 8bit | 16bit | Creates RGBA selection masks based on an object's Object ID, Material ID, or Include/Exclude list. |
Raw | |||
Raw RGBA | 8bit | 16bit | The undenoised beauty render. |