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The Particle Texture is a 3D texture, which can be created from the Hypershade in Maya. It reads particles and colors the positions of each particle in a particle system. It can be created from the Hypershade in Maya.
The Particle Texture can also shade a Particle’s color based on Particle Channels, such as its Age or Speed. As a result, you can change the Particle’s color over time, based on the behavior of those Particle Channels.
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You can also plug the Particle Texture into a Phoenix Particle Shader's color map slot, which would enable you to shade particles as different colors, based on their Particle Channels.
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