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Phoenix for Maya Help
Simulators
Fire Smoke Simulator
Rendering
Page Information
Title:
Rendering
Author:
Unknown User (mark.allen)
Mar 08, 2017
Last Changed by:
Slavina Nikolova
Aug 24, 2023
Tiny Link:
(useful for email)
https://docs.chaos.com/x/ik7VAg
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Incoming Links
Phoenix for Maya (25)
Page:
Textures
Page:
Liquid Source
Page:
Fire Smoke Simulator
Page:
Liquid for a Shattered Wine Glass
Page:
Using Initial Liquid Fill with Containers
Page:
How Does Phoenix's Simulation Work?
Page:
Input
Page:
Particle Texture
Page:
Milk and Chocolate
Page:
Grid
Page:
Sparse Caches and Instances of Simulators during Rendering
Page:
Simulation
Page:
V-Ray Render Elements Support
Page:
Active Bodies Guide
Page:
Smoke Color
Page:
Phoenix in a Nutshell
Page:
Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
Page:
5.01.00
Page:
Procedural Ground Dust
Page:
Liquid Surface Flickering and Smoothing
Page:
Tips and Tricks
Page:
Preview
Page:
Mesh
Page:
Fire Source
Page:
Foam Texture
Hierarchy
Parent Page
Page:
Fire Smoke Simulator
Children (7)
Page:
Mesh
Page:
Displacement
Page:
Volumetric
Page:
Fire
Page:
Fire Lights
Page:
Smoke Color
Page:
Smoke Opacity
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Recent Changes
Time
Editor
Aug 24, 2023 14:05
Slavina Nikolova
View Changes
Jul 02, 2023 21:06
Svetlin Nikolov
View Changes
Jul 02, 2023 21:05
Svetlin Nikolov
View Changes
Jul 02, 2023 20:53
Svetlin Nikolov
View Changes
Sep 12, 2022 16:06
Kristina Gaytandzhieva
View Page History
Outgoing Links
External Links (3)
https://docs.chaosgroup.com/display/PHX3MAYA/Rendering#Rend…
https://docs.chaosgroup.com/display/VRAY4MAYA/VRayEnvironme…
en.wikipedia.org/wiki/Isosurface
Phoenix for Maya (15)
Page:
Input
Page:
Particle Shader
Page:
Grid Texture
Page:
Presets
Page:
Rendering
Page:
Volumetric Rendering In-Depth
Page:
Smoke Opacity
Page:
V-Ray Render Elements Support
Page:
Liquid Source
Page:
Fire Smoke Simulator
Page:
Ocean Texture
Page:
Grid Channel Ranges
Page:
Smoke Color
Page:
Fire
Page:
Output
null