Title: FireSmoke Dynamics  
Author: Unknown User (mark.allen) Sep 15, 2016
Last Changed by: Slavina Nikolova Feb 02, 2024
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Phoenix for 3ds Max (22)
    Page: How Does Phoenix's Simulation Work?
    Page: Flamethrower
    Page: Collapsing Building
    Page: Quick Simulation Setup
    Page: Avalanche
    Page: Tips and Tricks
    Page: Procedural Ground Dust
    Page: Animated Clouds
    Page: Mapper
    Page: Voxel Tuner
    Page: Example Scenes
    Page: Fire Smoke Simulator
    Page: Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
    Page: Cloudscape with Chaos Scatter
    Page: FireSmoke Grid
    Page: Particle Tuner
    Page: Explosion Plume with tyFlow
    Page: Fire Source
    Page: Lava Flow
    Page: Colors in Simulations
    Page: FireSmoke Resimulation
    Page: Submarine Launched Ballistic Missile
Hierarchy
Parent Page
    Page: Fire Smoke Simulator
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Outgoing Links
Phoenix for 3ds Max (8)     Page: Active Body Solver
    Page: Active Bodies Guide
    Page: FireSmoke Output
    Page: Phoenix Explained
    Page: Fire Smoke Simulator
    Page: Grid Channel Ranges
    Page: FireSmoke Dynamics
    Page: Turbulence