Title: Particle Shader  
Author: Unknown User (mark.allen) Sep 15, 2016
Last Changed by: Slavina Nikolova Oct 05, 2023
Tiny Link: (useful for email) https://docs.chaos.com/x/dlHVAg
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Phoenix for 3ds Max (39)
    Page: Quick Simulation Setup
    Page: Liquid Simulator
    Page: Components
    Page: How Does Phoenix's Simulation Work?
    Page: Simulators
    Page: Liquid Splash | Mist
    Page: Phoenix FAQ
    Page: Liquid Rendering
    Page: Whale Jump
    Page: Colors in Simulations
    Page: FireSmoke Rendering
    Page: 5.10.00
    Page: Example Scenes
    Page: Grid Texture
    Page: FireSmoke Preview
    Page: Template Scenes
    Page: Tips and Tricks
    Page: Effervescent Tablet
    Page: Corona Render Elements Support
    Page: Fire Source
    Page: Textures
    Page: Waterfall
    Page: Phoenix in a Nutshell
    Page: Particle System node
    Page: Stormy Sea
    Page: Liquid Preview
    Page: Liquid Output
    Page: V-Ray Render Elements Support
    Page: 5.01.00
    Page: Phoenix Toolbar
    Page: Submarine Launched Ballistic Missile
    Page: Particle Texture
    Page: Liquid Foam
    Page: Menus and Toolbars
    Page: Texture mapping, moving textures with fire/smoke/liquid, and TexUVW
    Page: Corona Features Support
    Page: Atmosphere Settings
    Page: PRT Reader
    Page: V-Ray Features Support
Hierarchy
Parent Page
    Page: Components
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Outgoing Links
Phoenix for 3ds Max (9)     Page: Particle Texture
    Page: Liquid Simulator
    Page: V-Ray Render Elements Support
    Page: Particle Shader
    Page: FLIP Particles Life Cycle
    Page: Liquid Output
    Page: Fire Smoke Simulator
    Page: Simulators
    Page: Grid Texture
V-Ray for 3ds Max (1)     Page: VRayMtl