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Phoenix for 3ds Max
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Phoenix for 3ds Max Help
Phoenix Explained
Tips and Tricks
Page Information
Title:
Tips and Tricks
Author:
Lon Grohs
Oct 16, 2013
Last Changed by:
Slavina Nikolova
Jan 04, 2023
Tiny Link:
(useful for email)
https://docs.chaos.com/x/KljVAg
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Phoenix for 3ds Max (14)
Page:
Liquid Input
Page:
Liquid Resimulation
Page:
MaxScript
Page:
FireSmoke Simulation
Page:
Animated Clouds
Page:
FireSmoke Input
Page:
FireSmoke Output
Page:
How Does Phoenix's Simulation Work?
Page:
FireSmoke Export
Page:
Liquid Simulation
Page:
Grid Texture
Page:
Liquid Export
Page:
Liquid Output
Page:
FireSmoke Resimulation
Hierarchy
Parent Page
Page:
Phoenix Explained
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Recent Changes
Time
Editor
Jan 04, 2023 10:12
Slavina Nikolova
View Changes
Nov 11, 2022 16:29
Slavina Nikolova
View Changes
Jul 11, 2022 10:42
Slavina Nikolova
View Changes
Jul 06, 2021 16:37
Slavina Nikolova
View Changes
Apr 13, 2021 17:34
Slavina Nikolova
View Page History
Outgoing Links
External Links (1)
en.wikipedia.org/wiki/Path_(computing)#Uniform_Naming_Conve…
Phoenix for 3ds Max (31)
Page:
Phoenix Backburner Simulation
Page:
Fire Smoke Simulator
Page:
Render Smoke Opacity
Page:
FireSmoke Rendering
Page:
FireSmoke Input
Page:
Liquid Grid
Page:
Fire Source
Page:
Particle Texture
Page:
GUI and Simulation Licenses
Page:
Distributed Rendering
Page:
FireSmoke Output
Page:
Liquid Input
Page:
Example Scenes
Page:
Phoenix in a Nutshell
Page:
Liquid Export
Page:
Liquid Rendering
Page:
Liquid Preview
Page:
Particle Shader
Page:
FireSmoke Simulation
Page:
Liquid Simulator
Page:
Liquid Output
Page:
FireSmoke Grid
Page:
Render Fire
Page:
Liquid Dynamics
Page:
FireSmoke Dynamics
Page:
Quick Simulation Setup
Page:
Phoenix Deadline Simulation
Page:
Tips and Tricks
Page:
Liquid Source
Page:
Grid Texture
Page:
FireSmoke Resimulation
V-Ray for Maya (1)
Page:
VRayEnvironmentFog
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