Title: Texture mapping, moving textures with fire/smoke/liquid, and TexUVW  
Author: Svetlin Nikolov May 09, 2022
Last Changed by: Kristina Gaytandzhieva Feb 20, 2024
Tiny Link: (useful for email) https://docs.chaos.com/x/9Ra9B
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Incoming Links
Phoenix for 3ds Max (15)
    Page: Render Fire
    Page: Render Smoke Opacity
    Page: Liquid Source
    Page: FireSmoke Output
    Page: Particle Shader
    Page: FireSmoke Rendering
    Page: Liquid Rendering
    Page: Mapper
    Page: Liquid Dynamics
    Page: Particle Tuner
    Page: Voxel Tuner
    Page: Voxel Shader
    Page: FireSmoke Dynamics
    Page: Fire Source
    Page: Render Smoke Color
Hierarchy
Parent Page
    Page: Phoenix Explained
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Outgoing Links
Phoenix for 3ds Max (17)     Page: Voxel Tuner
    Page: Liquid Source
    Page: Liquid Rendering
    Page: Fire Source
    Page: Render Smoke Color
    Page: FireSmoke Output
    Page: Render Smoke Opacity
    Page: FireSmoke Dynamics
    Page: FireSmoke Grid
    Page: Liquid Dynamics
    Page: Fire Smoke Simulator
    Page: FireSmoke Rendering
    Page: Mapper
    Page: Particle Shader
    Page: Ocean Texture
    Page: Particle Tuner
    Page: Liquid Output