© Taichi Kobayashi


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This page contains information about the V-Ray Bezier Curve.

Overview


The V-Ray Bezier Curve node outputs the 2D piecewise cubic bezier curve float result (Y axis) from the given input float argument (X axis). 

 

UI Path


 

||mat Network|| > V-Ray > Utility Textures > V-Ray Bezier Curve

||out Network|| > V-Ray Render Elements node > V-Ray > Utility Texture > V-Ray Bezier Curve



 

Node


The V-Ray TexBezierCurve node provides one inputs that corresponds to parameter in the section below.

 

 

Parameters


 



Curve – This is the Bezier curve which can be manipulated by adding/removing points. 

Num Bezier Points – Specifies the number of precisely calculated points from the bezier curve. 

Use End Tangents – When enabled, it extrapolates the value beyond the control points. 


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