This page provides information about the Light Mesh in V-Ray for Grasshopper.
Overview
The V-Ray Light Mesh is a V-Ray specific light source plugin that can be used to create light sources that have volume and shape without the need to use self-illuminated objects and global illumination.
Input Parameters
On (Boolean) – Enables or disables the light source.
Texture (Text) – Specifies the color or the texture of the light. A high dynamic range texture can be used.
Intensity (Number ) – Light source intensity. Calculated in Default (Scalar) units.
Invisible (Boolean) – Controls the light source visibility. It does not affect its illuminance.
Geometry (Generic Data) – Geometries input is expected in this slot.
Output Parameters
Light (Generic Data) – Light output that can be connected to a V-Ray Render component.