© Bertrand Benoit

Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

Table of Contents

Official Release

Date – May 28, 2019

Download  Build 4.12.00

 

 

New Features


V-Ray

  • Added support for Unreal Engine 4.22
  • Added toggle option for sky in VRaySunAndSky
  • Added option to remove local host from DR
  • Added "Transfer Missing Assets" option in DR
  • Added progress report logging when computing long task
  • Added Directional parameter in VRayLightRect
  • Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
  • Added support for Specular Scale for Unreal lights


Modified Features


V-Ray

  • Improved viewport rendering with Translucent shading model
  • Improved speed and memory utilization when V-Ray Light Bake
  • Improved support for Unreal shading models - Subsurface, Two Sided Foliage
  • Improved support for Unreal expressions - Pixel Depth
  • Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings


 

Bug Fixes


V-Ray

  • Fixed bug with lightmaps having offset
  • Fixed performance slow down during UV tree preparation in V-Ray Light Bake
  • Fixed crash in cooked games packaged in Shipping configuration
  • Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
  • Fixed intensity mismatch between viewport and render when using Directional Light