Build 5.20.23

Official Release, update 2.2

Date - May 11, 2022

 

Download V-Ray for Revit

 

Improvements


General

  • Added support for Revit 2023
  • Asset Editor updated to version 2.3.2
  • V-Ray Vision updated to version 1.10.07
  • Chaos Cloud client updated to version 1.16.3
  • Chaos Cosmos Browser updated to version 2022.05.10
  • Swarm updated to version 1.4.7.1002

Cosmos

  • Added support for Cosmos 3D models containing color randomization

UX/UI

  • Removed the Render Progress window in favor of the VFB Log tab
  • Migrated the Swarm progress bar to the Swarm tab of the V-Ray Settings panel
  • Disabled Scatter Scale randomization by default
  • Improved behavior of the Appearance Manager expanders
  • The Dome Light Intensity is automatically set to 1 when a Cosmos HDR image is used
  • Enabled drag & drop of Scatter assets over the Appearance Manager host slots


Bug fixes


General

  • Revit filters are not properly applied to the rendering
  • Error in the log when adding Cosmos asset light to the scene
  • Unnecessary warning in the log for a missing Scatter plugin
  • Purge does not reset edited Cosmos assets and Infinite Ground Plane
  • Exception on render start after loading settings of another user

Interactive

  • Crash after moving VFB while Light Gen is generating variants
  • Exception when switching Top coat Reflectance of Revit Layered material from Texture to Slider or vice versa
  • Crash after clicking on generate variants in LightGen tool
  • Unnecessary update when an unused V-Ray material is renamed
  • Linked replacements of In-place families are rendered misplaced on linked file moving

Cosmos

  • Wall-based accessories sink to the opposite side of the wall when rendered
  • 3D models from the Architecture category fail to import
  • Unhandled exception when promoting a material of a deleted Cosmos 3D model

Geometries

  • Proxy replacements of families containing nested RPCs are displayed twice
  • Crash on rendering start when specific Scatter hosts or guests are used
  • Scatter fails to distribute assets over the entire surface of the host
  • Scatter disappears when several renders are started consequently
  • Scatter Scale Multiplier doesn't work
  • Scatter disappears on Spiral stairs host
  • Exception when scattering a Planting guest on a Curtain System host
  • Scatter instances are outside the bounds of a round host
  • Scatter is not properly rendered when applied to a ceiling

Asset Editor

  • Proxy mesh material slots are not shown when loaded from a *.vrmat file
  • Broken preview and missing textures when promoting a Revit material containing textures
  • Revit Layered material promoted to the Asset Editor is broken

Vision

  • Crash when disabling Proxy Mesh replacement of RPC used as Scatter Guest
  • The displayed Scatter configuration is different than the one rendered with V-Ray
  • Scale is not respected when a Scatter Guest is replaced with a Proxy Mesh

UX/UI

  • Typo in Purge V-Ray Settings message dialog



Build 5.20.22

Official Release, update 2.1

Date - March 17, 2022

 

Improvements


General

  • Asset Editor updated to version 2.3.1

  • V-Ray Vision updated to version 1.10.05

  • Chaos Cosmos Browser updated to version 2022.3.11

  • License Server updated to version 5.5.5

  • Hide in View setting is respected for elements from linked files

 

V-Ray Interactive

  • Consider Revit's Show/Hide in View for families not listed in the Appearance Manager

Appearance Manager

  • Added ability to promote multiple Cosmos asset materials at once

Channels

  • Added separate Light Mix channels for Sun and Dome Light

VFB

  • Display a single name in Light Mix if both Revit family type and name are the same

Vision

  • Added Free Flight option for the Fly navigation mode to not be constrained horizontally
  • Default shadow quality is set to Medium

 

 

Bug fixes


General

  • Impossible to load vrmatmigrate.dll exception
  • Attempted to read or write protected memory exception when starting a render multiple times
  • Revit family replaced with a missing Cosmos asset is not rendered
  • Linked replacements are ignored if the main file is new and has not been saved yet
  • Cosmos assets are rendered in magenta if a project is opened by another user
  • Cosmos wall- and ceiling-based assets are rendered misplaced
  • Scatter does not appear on floors with modified sub-elements
  • Exception when rendering a Scatter with a Guest family containing nested RPC
  • VFB Display correction is briefly reset while preparing for rendering with V-Ray GPU
  • Error on render resuming after enabling or disabling DR
  • VRMat parser sometimes truncates floating point values when parsing .vrmat files
  • IES lights render incorrectly in environment fog

V-Ray GPU

  • GPU Light Cache is slower to render with big resolutions
  • Rendering crashes after swapping the GPU devices

V-Ray Interactive

  • Wrong replacements of linked file materials when Merge Identical is on
  • Revit family changes are not reflected to the rendering on link reload
  • Incorrect rendering on move/undo delete of a linked file instance containing family replacements
  • NullReferenceException on undo delete of a Revit family used as a scatter guest
  • Cosmos wall-based assets disappear when moving a linked file instance
  • Missing Cosmos lights are not rendered after download completes

UX/UI

  • The texture associated with Extra Texture channel is incorrectly shown as missing
  • V-Ray button in Families tab is offset with 2 px

Asset Editor

  • Scatter Density texture is not respected on rendering
  • Preview is not working after hibernation
  • Dropdown menu items occasionally offset themselves by a pixel on each mouse hover
  • The 2D and 3D texture preview swatches render black with the GPU engine
  • Removed max value limit of the Generic material Refraction Depth parameter
  • Some Refraction Depth values are not rounded correctly

Appearance Manager

  • The Appearance Manager UI does not update after using the Revit Links Bind tool
  • Family replacements with Cosmos assets are not transferred on import from Project Storage
  • In-place family replacements disappear on move with Disjoin option enabled
  • Global Purge does not remove Fur, Displacement and Scatter assignments

Channels

  • Linked files Cosmos lights disrespect the Light Mix grouping and appear in the Rest channel

Vision

  • Enable vsync to avoid tearing with fast camera movement
  • The Fly Mode camera jumps slightly in specific situations

 



Build 5.20.21 

Official Release, update 2

Date - Feb. 2, 2022

 

Improvements


General

  • Asset Editor updated to version 2.3.0.
  • V-Ray Vision updated to version 1.10.04
  • Chaos Cloud client updated to version 1.15.3
  • Chaos Cosmos Browser updated to version 2022.1.31
  • Added ability to render and override V-Ray replacements in linked files

  • Added a tool for scattering objects on the surface of a selected object
  • Added ability to establish a live-link connection to Chaos Vantage
  • Added support for the latest RPC API available in Revit 2022
  • Added support for the native Revit Undo/Redo commands

Cosmos

  • Added ability to edit or replace the materials of a Cosmos 3D model
  • Added a Materials category containing over 200 assets
  • Added ability to import materials from the Materials category
  • Added ability to enable tri-planar mapping on material import

 

V-Ray GPU

  • Light Cache is always calculated on the GPU when the CUDA or RTX engine is selected
  • Added support for the Lighting Analysis render element 
  • Kernel compilation times are reduced by up to 60%

 

VFB

  • Added ability to apply color corrections or layer presets to a batch of images
  • Added ability to apply color corrections to the Background layer
  • Added ability to apply color corrections to all render channels when the image is saved manually

 

Vision

  • Added ability to export videos in .webm format
  • Added standalone .exe export
  • Added Grass preset
  • Optimized loading and performance of scenes containing large number of objects
  • Rendering is stopped when there is no user interaction to decrease the GPU load
  • Added support for IES and spot lights
  • Added Ambient Light Mode within the built-in Settings panel
  • Added Ambient Light Intensity slider
  • Added Soft Shadows (available when the Shadows Quality is set to High)
  • Added support for Revit’s Solar Study
  • Temporal anti-aliasing is automatically disabled during animation playback to prevent ghosting artifacts
  • Added temporal screen space reflections
  • Added support for the Coat layer of the Generic V-Ray material
  • Added ability to hide the Vision toolbar
  • Added navigation via the arrow keyboard keys
  • Added camera up/down control via the PageUp/PageDown keyboard keys
  • Reorganized the Output panel options
  • Updated various tooltips and parameter labels
  • Added automatic resizing and a scrollbar to all parameter panels
  • Improved auto exposure behavior
  • Added automatic scene reloading when High-quality Cosmos Assets is enabled
  • Improved panorama image export
  • Improved error message when Vision fails to initialize
  • Set the default state of the Tonemapping Curve to Disabled

 

Asset Editor

  • Optimized deletion of large asset sets
  • Added thin-walled option to the Generic material Refraction parameters
  • Removed Hard (wax) and Hybrid Fog Scattering models 
  • Renamed Fog Scattering to Translucency 
  • Added SSS and Volumetric modes to the Generic material Translucency
  • Renamed Fog Multiplier to Depth/Scale which change based on the selected Translucency type  
  • Color Space (sRGB or Linear) for bitmaps loaded in any of the Generic material layer slots is set automatically
  • Improved connection with the material preview rendering process 
  • Added Thin Mode, Ignore Bump and Streaks Density options to the Dirt texture
  • Extended the Curvature texture with new parameters 

 

Appearance Manager

  • Renamed Objects tab to Families
  • Split Families tab into 3 sub-tabs
  • Removed By Origin filter from the families filter options
  • Added a filter to distinguish edited from non-edited Cosmos assets
  • Replaced bottom tab Scale/Rotation spinners with numeric fields
  • Moved the Pick Material button to the search bar 

 

UX/UI

  • Renamed Improved sky model to PRG Clear Sky
  • The V-Ray Vision icon has been updated
  • Improved the output of log messages on DR nodes adding
  • Disabled interactive actions with Proxy Scenes 
  • V-Ray is disabled on Undo actions executed immediately after acquiring a license

 

Bug Fixes


General

  • Issue with linked project replacements disappearing on link reloading 
  • Issue with the auto-save path validation
  • InvalidOperationException when V-Ray fails to add DR Nodes due to bad connection
  • InvalidObjectExceptionProxy when linking an existing project into brand new one
  • V-Ray Core exception in case of a missing Generic material parameter 
  • Issue with rendering stop at 50% with custom resolution and Hybrid mode enabled
  • Issue with black rendering after VRayPlugins.json is migrated from old format
  • Error when exporting to Cloud with all render channels enabled
  • Issue with invalid version warning after a linked file has been updated and open in a fresh Revit session
  • Windows 11 issue where V-Ray fails to utilize more than 64 threads
  • Issue with bump maps appearing reversed when viewed in reflections

 

Settings 

  • Fixed the Proxy category label in the Paths & Sharing tab 

 

V-Ray Interactive

  • Issue with Artificial Light Overrides not being updated if Artificial Lights are reenabled
  • Issue with visibility of light sources when Cosmos lights are hidden 
  • 'An item with the same key has already been added' error
  • Null exception on Cosmos replacements import from an .xml file

 

Geometries

  • Issue with Fur applied to a Revit family remaining on rendering if the family is replaced with a V-Ray geometry

 

Cosmos

  • Issue with Cosmos light sources scale disrespecting the objects scale
  • Exception with Light Mix and Cosmos lighting fixtures
  • Issue with disappearing objects when Cosmos replacements are imported from .xml
  • Issue with Cosmos 3D models having a single material ID color
  • Issue with Interactive not restarting after missing assets download is complete

 

Appearance Manager

  • Issue with interactive updates on Cosmos-mapped Revit family deleting
  • Issue with Selection Type not updating when picking families in the list 
  • Issue with family replacements restoring in case of multiple selection

 

Asset Editor

  • Issue with Use Mtl Override setting of proxies not being applied

  • Issue with labels overlapping of UV Placement Source and UVW Placement
  • Issue with purging of materials assigned to the infinite plane in View-Specific mode
  • Issue with Use as Replacement option not working when a material is applied to the infinite plane
  • Issue with interactive updates on Can be Overridden setting disable
  • Scrolling issue on systems with custom UI scaling after selecting an asset from a long list
  • Issue with deleting Bump attribute leading to child textures instantiated in other material slots being also deleted
  • Issue with Reflection Glossiness of Metallic materials not working when the Reflection color is not white

 

V-Ray GPU

  • AccessViolationException after CUDA is out of memory 
  • Issue with GPU Light Cache leading to a memory leak 
  • Issue with Light Mix not working correctly with Camera Auto Exposure

 

VFB

  • Issue with black artifacts when lights are disabled in Light Mix
  • Issue with blocked render restart immediately after .vrscene export
  • Issue with rendering button not working on press

 

Vision

  • Issue with proxy meshes remaining on rendering after replacement is disabled
  • Issue with various replacements not being applied correctly

  • Issue with Flip Axis of Proxy Meshes not updating during live-link 
  • Issue with Auto Exposure not being applied when exporting standard or VR images

  • Issue with sunlight artifacts when the model is viewed from specific angles 
  • Issue with transparent (and refractive) materials and specific mesh normals

  • Issue with Cancel in the Save File browser window resetting the file type to .png

  • Issue with Camera movement while dragging UI sliders

  • Issue with ghosting artifacts appearing over transparent object when the camera is moved quickly
  • Issue with bump and normal maps appearing flipped

  • Issue with the entire model being flipped when zooming in an ortho camera
  • Issue with plugins containing non-latin character being incorrectly loaded
  • Issue with Proxy Scene objects being misplaced

  • Issue with tri-planar textures appearing darker 
  • Issue with supported files not being listed correctly in the Save File browser window 
  • Issue with choppy camera movement in fly navigation mode with low fly speeds

  • Issue with dark circles appearing on surfaces close and under the camera in specific situations
  • Issue with Cosmos assets being cut when away from regular scene objects 

 

API

  • Issue with API servers list in config.json not being cleared after Revit is closed 

 

UX/UI

  • Issue with GPU device names being cut in the GPU engine drop-down

 

 

Build 5.10.20

Official Release, update 1.2

Date - Sept. 17, 2021


Big fixes


General

  • Argument exception in Worksharing when enabling V-Ray if users have worked with different versions

Appearance Manager

  • Fixed broken replacement of multiple selected Revit families
  • Fixed performance issue and excessive logging on Fur or Displacement assignment to multiple materials

 

 

Build 5.10.09

Official Release, update 1.1

Date - August 26, 2021

 

Improvements


General

  • Asset Editor updated to version 2.2.1
  • V-Ray Vision updated to version 1.00.08
  • Chaos Cloud client updated to version 1.13.2
  • Chaos Cosmos Browser updated to version 2021.08.23
  • Handled disabled state of Revit filters

Cosmos

  • Improved toolbar button behavior

Asset Editor

  • Promoted Revit material appears automatically selected

Appearance Manager

  • Added filter to display only Prism materials in Materials tab

UX/UI

  • Modified alignment of Promote material button in Appearance Manager
  • Improved some tooltips behavior

 

Bug fixes


General

  • Argument exception in Worksharing if multiple users import the same Cosmos asset
  • “An item with the same key has already been added” exception in Interactive
  • Exception when migrating VRayPlugins.json file from an older V-Ray version
  • UI dialogs fail after reloading linked files

Asset Editor

  • Wrong materials renaming during Light Gen variants generation or vrscene export
  • Unreferenced plugins left after promoting an AutoGen material
  • Library does not display placeholder thumbnails of vrmat assets
  • Asset preview renderer randomly fails

 


Build 5.10.08

Official Release, update 1

Date - July 14, 2021


Improvements


General

  • Batch Rendering in Chaos Cloud
  • Integrated Light Gen tool
  • Promote AutoGen Revit Prism material to Asset Editor
  • Implemented Public API based on gRPC
  • Asset Editor updated to version 2.2.0
  • License Server updated to version 5.5.4
  • Chaos Cosmos Browser updated to version 2021.07.14
  • Set scene_name for Cosmos asset Node plugins in vrscene export

Materials/AutoGen

  • Utilize option_use_roughness in all Prism AutoGen materials
  • Library does not display placeholder thumbnails of vrmat assets Textures assigned to anisotropy parameters of Revit Prism materials are not rendered

  • Enable Glossy Fresnel for all AutoGen materials
  • Changed default Bitmap Filter Type from Mip-map to Sharp Isotropic

Lights/Dome

  • Use linear color space for Dome light image

Environment

  • Extended Aerial Perspective settings

UX/UI

  • Pick material button is greyed out while material picking is in progress
  • Irrelevant sky parameters are greyed out based on the selected sky model
  • Improved display names of Cosmos assets in the replacements drop-down

 

Bug fixes


General

  • Crash when closing Revit with multiple open projects
  • Cosmos assets disrespect Revit mirror tools when rendered
  • NullReferenceException raised during export of a scene including Cosmos assets
  • InvalidOperationException when stopping the render from VFB
  • Wrong positioning of V-Ray Proxy Scenes when replacing in-place family instances
  • Rendering is noticeably slowed down in case of specific proxy mesh references

  • Batch Rendering fails if V-Ray scene Export As Archive option has been enabled

Appearance Manager

  • Wrong replacement restored after disabling V-Ray Proxy Mesh/Scene and Cosmos asset replacements
  • RPCs not rendered when being replaced with Cosmos asset in a linked project
  • Linked project Proxy Mesh replacements are rendered instead of those defined in the main document
  • Linked project Global Overrides are rendered instead of those defined in the main document

Asset Editor

  • Materials referred by material extensions are not listed as sub-assets in the outliner

Materials/AutoGen

  • Prism Opaque translucency and cutout render incorrectly with V-Ray

Materials/V-Ray

  •  Inner edges are not visible when opacity is added to V-Ray Toon material

Interactive

  • Crash when moving Revit family instance replaced with V-Ray Scene asset
  • NullReferenceException on V-Ray Global Purge
  • Linked projects lights are not affected by the Global Light override updates and the Artificial Lights On/Off switch
  • Missing updates if Revit family instances are replaced with Cosmos asset after rendering start
  • RPCs disappear when replaced with Proxy Mesh and a global proxy override is applied

UX/UI

  • Appearance Manager does not update when a material is renamed in the Asset Editor after Interactive is stopped
  • Unable to select Revit family replacement in Appearance Manager Objects tab after disabling V-Ray Proxy Mesh/Scene and Cosmos asset replacements
  • Wrong button state after disabling Cosmos asset replacement in Appearance Manager
  • Objects replacement drop-down menu blinks when restoring a V-Ray Proxy Mesh/Scene assignment
  • Incorrect Selection Type indicated on replacement with V-Ray Proxy Mesh asset without mesh file specified
  • VFB window is duplicated when showing it with the toolbar button before rendering
  • Appearance Manager does not refresh when renaming a family type in Revit Project Browser

Installer

  • Typo in Host app version screen
  • V-Ray installs for all supported Revit versions no matter which one is present

 


Build 5.10.07

Official Release, hotfix 4

Date - May 25, 2021


Improvements


General

  • Asset Editor updated to version 2.1.3
  • V-Ray Vision updated to version 1.00.06
  • Chaos Cloud Client updated to version 1.12.0
  • Chaos Cosmos Browser updated to version 2021.04.22
  • V-Ray Swarm updated to version 1.4.6

Asset Editor

  • Decreased material library size to ensure faster downloads

Cosmos

  • Decreased browser window width


Bug fixes


Interactive

  • Crash after renaming and updating a V-Ray material used to override multiple Revit materials

Cosmos

  • Cosmos asset materials are lost when imported into a linked document in several cases

UX/UI

  • VASSERT message shown by the installer when V-Ray Materials Library Download Path registry key is missing on the system

Asset Editor

  • Issue with material library download message appearing incorrectly
  • Issue with materials duplicating when using square bracket symbols on renaming
  • Incorrect results when Refraction Glossiness of Generic material is set below 0.78

Displacement

  • Incorrect results when UVW Placement source is combined with Normal displacement mode



Build 5.10.06

Official Release, hotfix 3

Date - April 22, 2021

 

Improvements


General

  • Support for Revit 2022 
  • Added Post-effects Update parameter to Settings Renderer tab 
  • Asset Editor updated to version 2.1.2
  • Chaos Cloud Client updated to version 1.11.0
  • Chaos Cosmos Browser updated to version 2021.04.12 
  • SevenZipSharp library replaced with System.IO.Compression.ZipFile 

Materials

  • Improved automatic conversion of Revit PrismMetal material

 Artificial Lights

  • Added support for Cosmos lights switching in Revit Artificial Lights dialog 

Channels

  • Added Intel Open Image Denoise to Denoiser engines 

Camera

  • Stereo mode is ignored when exporting to Chaos Cloud 

 UX/UI

  • Cut Cosmos assets names in Objects tab and adjusted alignment 
  • Removed the automatic selection of render channels when Denoiser is enabled 
  • Improved the Denoiser/Lighting Analysis Update button style and behavior 
  • Removed Denoiser Use GPU parameter from the UI 

Bug fixes


General

  • Null exception when exporting a vrscene containing Cosmos lights
  • Issue with RPCs not rendering after a silent installation of Revit 2020
  • InvalidOperationException when disabling V-Ray while Interactive is running

Cosmos

  • Scale, Rotation and Randomize of assets are not saved to project storage
  • Exception on attempt to render linked file assets which IDs duplicate with those of the host project
  • Family geometries replaced with Cosmos assets remain visible on rendering when in linked file

Interactive

  • Missing updates when deleting a global texture from Displacement
  • Rendering does not update correctly on material renaming
  • Global Override is not properly applied on Revit family replacement with Cosmos asset

Materials

  • Issue with migration of layered materials from V-Ray 3.x
  • Warnings during migration of Texture material from V-Ray 3.x
  • Broken global material overrides migration from V-Ray 3.x in case a specific environment variable is present

Geometries

  • Displacement is not applied after project reopen

Channels

  • Denoiser presets appear incorrectly in VFB

UX/UI

  • Drop-down UI of Appearance Manager filter does not refresh on filter reset
  • Wrong Selection Type when only unmapped Revit families are selected in the Objects tab of the Appearance Manager



Build 5.10.05

Official Release, hotfix 2

Date - April 9, 2021

 

Bug fixes


General

  • TypeInitializationException on V-Ray enabling due to failed loading of System.Runtime.CompilerServices.dll assembly

Cosmos

  • An error is shown and V-Ray cannot be enabled if Cosmos asset version number in the imported Revit Family is missing or invalid
  • UI is blocked when many Cosmos assets have been added to the project and some of them are missing and must be downloaded.

UX/UI

  • Missing Cosmos assets indicator in toolbar is visible after all assets have been downloaded

 

 

Build 5.10.04

Official Release, hotfix 1

Date - March 29, 2021

 

Improvements


General

  • Asset Editor updated to version 2.1.1
  • License Server updated to version 5.5.3
  • Chaos Cloud Client updated to version 1.10.0
  • Chaos Cosmos Browser updated to version 2021.03.22
  • Cleaned up environment variables set for V-Ray
  • Differentiate Revit LT vs. Revit from installed version
  • Configure download location for V-Ray Materials Library during installation
  • Set soft_shadows of IES lights to 2

Cosmos

  • Manage Cosmos assets lights through Light Mix
  • Trigger download of missing Cosmos assets referenced by a project detected on V-Ray enabling

Appearance Manager

  • Keep Width/Height ratio when Lock functionality in Materials tab is used.

Vision

  • Implemented model loading progress bar
  • Optimized loading of textures with built-in mip-maps
  • Optimized texture loading in scenes with many large textures
  • Optimized geometry data loading. Heavy models are faster to load and view
  • Improvements to navigation in Orbit mode as well as when resizing the Vision dialog


Bug fixes


General

  • Improper default V-Ray Materials Library download location
  • Crash on migration of V-Ray 3.6 project materials
  • Crash on render of IES Revit lights after specific Windows update

Cosmos

  • Intensity of Cosmos assets lights is about 30 times lower than Revit lights
  • Crash and extensive logging when a connection to Chaos Cosmos Browser cannot be established.

Appearance Manager

  • Material mapping of a renamed material is lost after save and project reopen
  • Creating missing Proxy Mesh does not fix broken Object mapping

Vision

  • Cosmos assets are rendered flat in Vision when scale/rotation is applied
  • Navigation issues when running Vision through remote desktop
  • Proxy Meshes appear flat if scale falls at 0.003 or below
  • Changed node user attributes
  • Various issues causing incorrect spherical panorama output
  • Issue with .tx texture loading causing vertically flipped textures or black band at the bottom
  • Issue with Proxy Mesh LOD when a layered material is used
  • Hang when an object is deleted from a big model

Interactive Rendering

  • Unnecessary update on "Use trace depth in Production" option change

UX/UI

  • Error message includes Chinese symbols when license cannot be obtained
  • Batch Render button is unlocked after Vision is stopped
  • By Origin filter is visible in Materials tab filter control



Build 5.00.03

Official Release

Date - Feb. 23, 2021

 

Improvements


General

  • Integrated Chaos Cosmos 3D content browser
  •  Asset Editor updated to version 2.1.0
  •  License Server updated to version 5.5.2
  •  Chaos Cloud Client updated to version 1.8.1
  •  V-Ray Swarm updated to version 1.4.5
  • Added new version notifications 
  • Redesigned V-Ray settings storage mechanism 
  • Improved Worksharing (multiple users can work in the Asset Editor)
  • Make Chaos Cloud client app installation mandatory and add check for version downgrade before triggering installation
  • Changed the default value of GPU Resize Textures parameter in VRayPlugins.json to 0

Asset Editor

  • Added drag-n-drop of assets from Asset Editor to Appearance Manager
  • Added config.json option for material library download path
  • Added config.json option for disabling material library updates check

VFB

  • Added Stamp layer
  • Added Shortcuts editor to VFB Settings panel

UX/UI

  • Modified changelog format and added link to it in the Windows Start menu
  • Added ability to lock Background to use the image assigned to the Dome Light

Vision

  • Improved automatic exposure handling
  • Added screen space reflections for transparent materials
  • Added temporal image anti-aliasing
  • Added support for V-Ray Material’s Clip opacity mode
  • Added support for V-Ray Tri-Planar textures in One Texture mode
  • Added support for Stochastic texture tiling of the UVW Placement map
  • Removed Super Sampling option from the Image Export panel
  • Added Frame Delay option to the Image Export panel
  • Added High Quality Cosmos Assets option to Vision Settings panel
  • Added Shadows Quality preset to Vision Settings panel
  • Added support for V-Ray Sun Size parameter

 

Bug fixes


General

  • Failed to get RenderingAssetManager exception on project initialization
  • Wrong transfer of materials during Worksharing

Appearance Manager

  • Null exception when assigning a proxy mesh to a furniture family
  • Mapping is lost after a proxy mesh is deleted and another one is renamed to match it

Asset Editor

  • Blend, Bump and Toon Override do not handle correctly slotted materials starting with underscore
  • Temperature texture's Kelvin slider has incorrect min. value
  • Adding Translucency attribute to a material breaks Raytrace Properties settings on GPU

Swarm

  • Warnings received while starting Interactive rendering with Swarm

UX/UI

  • Grey out Fur/Displacement indicator when the geometry is disabled in Asset Editor
  • VFB Settings panel fails to show
  • Show VFB button does nothing after Vision was stopped

Vision

  • Attempted to read or write protected memory exception while applying camera updates during Live Link
  • Issues with Multi Material assignments
  • Responsivity issue when picking an output image file location twice in a row


Known Issues


There is a known issue that is caused by Revit application when using V-Ray for Revit and reproducible only in Revit 2021. When opening a project that has never been saved with V-Ray for Revit, or when starting a project from scratch, enabling V-Ray and then opening another project with an existing V-Ray storage (i.e. V-Ray settings) leads to the following error message:

There are two workarounds to counter the problem.

Workaround 1: Save the first project with V-Ray and then open the other one.

Workaround 2: Change the order of opening the projects and open the one that has V-Ray settings first.


 

Build 5.00.02

Beta Release

Date - Dec. 3, 2020

 

Improvements


General

  • Asset Editor updated to version 2.0.1
  • License Server updated to version 5.5.1
  • Chaos Cloud client app updated to version 1.7.8
  • Redesigned installer
  • Implemented V-Ray Vision real-time viewer
  • New V-Ray Frame Buffer (VFB2) with layer compositor
  • Integrated Light Mix channel
  • New toon workflow via global & per material Contour settings
  • New and improved Quality presets
  • Optimized transactions handling in Extensible Storage

Lights/Sun

  • Exposed Sky settings
  • New V-Ray 5 Improved sky model

Asset Editor

  • New Displacement workflow
  • New Proxy Mesh & Proxy Scene workflow
  • Added GPU asset preview mode
  • Changed how the visibility of Asset Editor windows is determined

Appearance Manager

  • Redesigned to accommodate the new workflows
  • Added search bar ability to filter materials by Revit identity Class
  • Added search bar ability to filter family items by Category
  • Added support for Site and Specialty Equipment categories
  • Displayed Revit families hierarchically
  • Disabled material assignments are persisted on project reopen
  • Added navigation history for randomized objects' seed

UX/UI

  • Camera Auto checkboxes are unselected and disabled during Interactive

Materials/V-Ray

  • Added Coat layer to Generic material properties
  • Added Sheen layer to Generic material properties
  • Added built-in Bump layer to Generic material properties
  • Removed Glossy Fresnel from the UI. It is enabled by default for all materials
  • Removed Normal opacity mode
  • Removed PBR material as well as PBR layer from the Add Layer menu
  • Exposed Metalness and Roughness options as part of Generic material properties
  • Removed Highlight Glossiness parameter from Generic material properties
  • Added blue highlight to UI rollouts indicating whether corresponding parameters contribute to the look of the material
  • Deprecated Displacement material attribute (will be removed in the future)

Textures

  • Added UVW Placement texture for UV randomization and stochastic texture tiling
  • Added randomization options to multi-sub texture
  • Added external Mapping Source to texture placement Type
  • Added Streaks to Dirt texture
  • Added support for .tx file format as part of Bitmap textures
  • Added random colors for the slots of the Multi-Sub texture

V-Ray GPU

  • Added support for 2D Displacement
  • Added support for Cellular textures

 

Bug fixes


General

  • NullReferenceException when rendering a family 
  • Exceptions in projects referring to invalid file paths when acquiring a license
  • Switching Current View hangs in case of inaccessible network path to textures
  • Grpc.Core exception when opening existing projects one after another
  • Issue with invalid floating point numbers
  • Issue with vrscene export using temp paths for .ies files
  • Revit hangs when opening Settings panel in Interactive
  • Issue with global purge not affecting mapping

Interactive Rendering

  • Unnecessary update when opening Appearance Manager

Settings

  • Scrollbar disappears from Renderer tab on sub-sections expanding

Textures

  • Various textures exported to .vrscene don't render in Lavina or Standalone

Channels

  • Lighting Analysis horizontal and vertical grid spacing are swapped

Materials/V-Ray

  • Material changes are not respected when restoring the assignment in Appearance Manager

Appearance Manager

  • Objects list does not refresh on family category change
  • Material Transforms Rotation box & spinner accept values but 1
  • Proxy scale spinners are causing min scale to be larger than max scale
  • Hide Decals causes the global bump to partially disappear in Interactive

Proxy Mesh

  • Wrong positioning of proxies when replacing in-place families 

Asset Editor

  • Fixed an issue with marble textures
  • Materials using UVW Placement instance for several textures produce incorrect results when duplicated
  • Swapped slots in TexFresnel UI
  • Redundant command in the Geometry assets context menu
  • Inverted Roughness/Glossiness value when disabling a texture plugged in the same slot
  • Simple Mix textures fail to load when opening a previously saved .vrmat
  • The UVWGenRandomizer mode values are incorrectly set