Scene provided by Evermotion

Table of Contents

This page offers information about the toolbars of Chaos Vantage.



Overview


Chaos Vantage has three sets of toolbar buttons that reside in Top, Bottom and Status toolbars.

Use the right mouse button click to reset the parameters numeric values to defaults.



Top toolbar




Vantage_toptoolbar.PNG




ButtonDescription

Selection and transformation toolbar

Vantage_TopToobar_Select.PNG

Vantage_TopToobar_SelectGroup.PNG

Select. (Shortcut: Q) Not available when in Live Link.

Click the gif to see it in a larger resolution.

Select group. (Shortcut: Shift+Q). Found by clicking and holding the Select button. Not available when in Live Link.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_Move.PNG

Enters Move mode. (Shortcut: W). Use move gizmo's center cube to place objects on surface normal. Use Shift + move gizmo's center cube to place objects on surface without changing object orientation. Right-click opens the Move Transform dialogue. Details Not available when in Live Link.

Click the gif to see it in a larger resolution.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_Rotate.PNG

Enters Rotate mode. (Shortcut: E). Right-click opens the Rotate Transform dialogue. Details Not available when in Live Link.

Click the gif to see it in a larger resolution.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_Scale.PNG

Enters Scale mode. (Shortcut: R). Right-click opens the Scale Transform dialogue. Details Not available when in Live Link.

Click the gif to see it in a larger resolution.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_MovePivot.png

Vantage_TopToobar_TransformSnapping.png

Enables Transforms snapping (Shortcut: S). Right-click opens the Snapping options dialogue.  Details Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_World.PNG

Vantage_TopToobar_Local.PNG

Specifies the coordinate space for transformations. The default is World. Click the arrow to choose between World and Local space. Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Click the gif to see it in a larger resolution.

Creation toolbar

Vantage_TopToobar_ChaosCosmosBrowser.png

Vantage_TopToobar_Scatter.png

Creates a new Chaos Scatter object. Not available when in Live Link. See the How to Work with Chaos Scatter tutorial.

Create a new Fur object. Not available when in Live Link.

Vantage_TopToobar_Light.png

Opens a dropdown menu with different lights types. Click on a light to create it. Available lights are: Point, Spot, Directional, Rectangle, Disc, Sphere, and IES. Not available when in Live Link. (Shortcut: L)

Click the gif to see it in a larger resolution.

Vantage_TopToobar_CreateCamera.png

Creates a new camera from current view. Not available when in Live Link. (Shortcut: Ctrl + K)

Click the gif to see it in a larger resolution.

Vantage_TopToobar_CreateSceneState.png

Settings toolbar

Vantage_TopToobar_CameraSettings.png

Opens camera settings:

Vantage_TopToobar_AutoExposure.pngEnables/disables automatic calculation of exposure. When enabled, ignores set camera exposure. Transition time between exposure can be set in Edit > Preferences > Interaction > Auto exposure time.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_FocusPoint.pngPicks focus point.(Shortcut: T)

Click the gif to see it in a larger resolution.

Vantage_TopToobar_CompositionGuides.pngEnables composition guides overlay. Right-click opens the Composition guides settings dialogue. Details

Click the gif to see it in a larger resolution.

Vantage_TopToobar_exposure.PNGAdjusts the Exposure bias value.

Vantage_TopToobar_auto_exposure_clamp.png – Sets the auto-exposure max range value.

Vantage_TopToobar_Navigation.png

Opens navigation settings:

Vantage_TopToobar_FreeLook.PNGEnters Free look mode. (Shortcut: `) See the Freelook section of the Navigation video.

Vantage_TopToobar_Collision.PNGEnters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C) See the Collision section of the Navigation video.

Vantage_TopToobar_NavigationAroundRay.pngNavigates around cursor ray hit. See the Center of rotation section of the Navigation video.

Vantage_TopToobar_NavAroundTarget.pngNavigates around target.

Vantage_TopToobar_NavAroundSelection.pngNavigates around selection.

Vantage_TopToobar_Mouse.pngIncreases the mouse precision for navigation. This option is useful for fine camera adjustments. 

Move speed – Specifies the speed at which the camera moves. The value is in meters per second. See the Move Speed section of the Navigation video.

Eye height – Sets the eye height for the camera in meters when in Free look mode and Collision mode is enabled. Visible only when Collision mode is enabled. See the Eye Height section of the Navigation video.

Vantage_Popup.PNG – Opens advanced collision settings. Visible only when Collision mode is enabled.

Step height ratio – Adjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.

Height tolerance – Specifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.

Gravity – Specifies the acceleration applied on the camera when collision is enabled.

Vantage_TopToolbar_RenderSettings.png



Opens render settings:

Vantage_TopToobar_Resume.pngResumes rendering.

Click the gif to see it in a larger resolution.

Vantage_TopToolbar_PauseRendering.png – Pauses rendering.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_ToggleOpacity.pngEnables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

Vantage_TopToobar_CC.pngEnables color correction post processes.

Click the gif to see it in a larger resolution.

Vantage_Toolbar_Resolution.png – Sets the resolution of the render. Available options are: 25% of the current camera resolution, 50% of the current camera resolution, current camera resolution, 25% of the viewport resolution keeping current camera aspect ratio, 50% of the viewport resolution keeping current camera aspect ratio, viewport resolution keeping current camera aspect ratio.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_ViewModes.png – Specifies the viewport render mode. Available view modes are:

Click the gif to see it in a larger resolution.

Beauty – Previews the complete render.
Atmosphere – Previews the atmospheric effects Simple fog 1, Simple fog 2 and Scattered fog.
Background – Previews the image background.
Diffuse Filter – Previews the pure diffuse surface color. 
Global Illumination – Previews the diffuse surface global illumination.
Lighting – Previews the diffuse direct surface lighting.
Reflection – Previews the reflections on the surface.
Refraction – Previews the refractions on the surface.
Specular –  Previews the surface specular highlights.
Self-Illumination – Previews the self-illumination of surfaces.
Bumped Normals – Previews the normals generated by bump maps, in screen space.
Z-Depth – Previews the z-depth of the scene.
Material Mask – Previews the randomly assigned material IDs at initial scene load.
Object Mask – Previews the randomly assigned object IDs at initial scene load.

View modes except for Beauty render with a disabled Denoiser regardless of setting.

Vantage_Toolbar_Quality.png – Sets the quality of the render. Available options are: Low, Medium, High, Ultra, Custom. The presets can be modified my changing the render_quality_presets.json file located in  "%AppData%\Chaos Group\Vantage"

Click the gif to see it in a larger resolution.

Low – Sets the rendering quality using the following values:

GI – Off;
GI bounces – 1;
Reflection bounces – 2;
Refraction bounces – 4;
Coat – On;
Shading graph – Off;
Noise threshold – 0.5;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

Medium – Sets the rendering quality using the following settings:

GI - On;
GI bounces – 2;
Reflection bounces – 2;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.1;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

High – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 3;
Reflection bounces – 8;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.05;
Opacity maps(clip) – On;
Shading graph for glossy/GI – Off;

Ultra – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 4;
Reflection bounces – 15;
Refraction bounces – 15;
Coat – On;
Shading graph – On
Noise threshold – 0.01;
Opacity maps(clip) – On;
Shading graph for glossy/GI – On;

Custom – Sets the rendering quality using the settings from the Render settings tab.

Vantage_Toolbar_Denoiser.pngAdjusts the Denoiser: 0 disables the denoiser, while 100 shows the denoised image. A mid-value shows the denoised image until it reaches enough number of samples, then it starts to blend with the raw image. Note: images with denoiser > 0 and denoiser = 0 will be different in reflections and refractions. Visible only when denoiser type is set to Vantage in Edit > Preferences > Render Defaults.

Opens View filters. Available when the Select, Move, Rotate, Scale, or Move Pivot tools are enabled.

Light Gizmos – Turns on or off the gizmos of the lights in the scene.

Click the gif to see it in a larger resolution.

Vantage_TopToobar_AI_Upscale.png

Enables NVIDIA upscaling denoiser. Switches the render core to render at half the resolution and upscales the result to match the required resolution. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to NVIDIA OptiX AI and driver version is 530 or newer.

Vantage_TopToobar_DLSS.png

Sets the quality of NVIDIA DLSS denoiser and upscaler. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to DLSS Ray Reconstruction and driver version is 537.13 or newer.

Performance (4X) – Switches the render core to render at a quarter of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing.
Balanced (3X) – Switches the render core to render at a 1/3 of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing. Available only when Secondary denoiser is set to Same as Primary.
Quality (2.25X) – Switches the render core to render at a relatively half of the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing. Available only when Secondary denoiser is set to Same as Primary.
DLLA (1X) – Renders at full required resolution and performs spatial and temporal anti-aliasing.



Bottom Toolbar




Vantage_BottomToolbar.png




Button

Description

Vantage_Bottom_Bar_Editor.PNG

Vantage_Bottom_Bar_1.PNG

Sets the playback speed.

Vantage_Bottom_Bar_animation2.PNG

When enabled, loops the animation.

Vantage_Bottom_Bar_animation1.PNG

Plays the animation. (Shortcut: Space )

antage_Bottom_Bar_start.PNG

Sets start of animation sequence

Vantage_Bottom_Bar_end.PNG

Sets end of animation sequence

Vantage_BottomToobar_UpadteFrameIcon.png

When enabled, automatically updates image sequences and animated meshes for the current frame of the timeline or when scrubbing the timeline. Does not update when playing the animation from the Play button. Not available in Live Link. (Shortcut: U)

Vantage_Bottom_Bar_quality.PNG

Vantage_Bottom_Bar_savesnap.PNG

Saves a high quality snapshot of the current view in the project folder from where the scene file has been imported.

You can crop your animation sequence using the Set Start and Set End markers

For more information on how to use the bottom toolbar buttons, check the Create Camera Animations in Animation Editor tutorial.



Status Bar


The status bar resides in the bottom of Chaos Vantage. Here you can find information about:


Left-hand side


  • Open Debug Log button (Vantage_BottomToobar_Log.png)
  • Important messages such as:
    • last frame render time
    • loading progress
    • quick tips
    • etc.

Vantage_Bottom_StatusBar_Left.png



Right-hand side


  • Render status – Displays the current Chaos Vantage status. Status can be:
    • [RENDERING] – Interactively rendering the scene.
    • [HQ RENDER] – Rendering offline image or a sequence.
    • [CAM REC.] – Recording camera movement.
    • [ENCODING] – Capturing and encoding viewport to an .mp4 file.
    • [LIVE LINK] – Live Link session is initiated between Chaos Vantage and a V-Ray compatible DCC.
    • [PAUSED] – Rendering is paused.
    • [IDLE] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached.
    • [IDLE][LIVE LINK] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached while in Live Link session.


Vantage_Bottom_StatusBar_Right.png

Vantage_Status_Rendering.png

[RENDERING]

Vantage_Status_Rendering.png

[HQ RENDER]

Vantage_Status_Recording.png

[CAMERA RECORDING]

Vantage_Status_Encoding.png

[VIEWPORT CAPTURE]

Vantage_Status_LiveLink.png

[LIVE LINK]

Vantage_Status_Paused.png

[PAUSED]

Vantage_Status_Idle.png

[IDLE]

Vantage_Status_IdleLiveLink.png

[IDLE LIVE LINK]

  • Rendering device(s) – List of graphic cards used for rendering.

    Note that Chaos Vantage will use up to 2 graphic cards and also those with most compute power e.g. if there is a RTX card and a GTX card, Chaos Vantage will use the RTX card but if you have 2 RTX cards, it will use both.

  • FPS – Speed of the rendered frames per second. Hovering over displays information about:
    • Render time – Time spent in seconds rendering the last frame.
    • Samples accumulated – Amount of samples currently accumulated in the last frame.
    • Last post-process – Time spent for post-processing effects. in the last frame.
  • VRAM — Current amount of VRAM used for the scene. Hovering over displays information about:
    • Primary device total memory – Memory of the primary graphic card used for rendering.
    • Primary device available memory – Currently available memory of the graphic card used for rendering.
    • Number of BLASes – Number of Bottom Level Acceleration Structure (BLAS) currently loaded on the GPU.